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/*
Description: Rebroadcasts any `text` to all clients in a `channel` with `nick`
*/
import * as UAC from "../utility/UAC/_info";
// module support functions
const parseText = (text) => {
// verifies user input is text
if (typeof text !== "string") {
return false;
}
let sanitizedText = text;
// strip newlines from beginning and end
sanitizedText = sanitizedText.replace(/^\s*\n|^\s+$|\n\s*$/g, "");
// replace 3+ newlines with just 2 newlines
sanitizedText = sanitizedText.replace(/\n{3,}/g, "\n\n");
return sanitizedText;
};
// module main
export async function run(core, server, socket, data) {
// check user input
const text = parseText(data.text);
if (!text) {
// lets not send objects or empty text, yea?
return server.police.frisk(socket.address, 13);
}
// check for spam
const score = text.length / 83 / 4;
if (server.police.frisk(socket.address, score)) {
return server.reply(
{
cmd: "warn",
text:
"You are sending too much text. Wait a moment and try again.\nPress the up arrow key to restore your last message.",
},
socket
);
}
// make sure requested nickname meets standards
const newNick = data.nick.trim();
if (!UAC.verifyNickname(newNick)) {
return server.reply(
{
cmd: "warn",
text: "Nickname must consist of up to 24 letters, numbers, and underscores",
},
socket
);
}
// build chat payload
const payload = {
cmd: "chat",
nick: newNick + "@" + socket.nick,
text,
level: socket.level,
};
if (UAC.isAdmin(socket.level)) {
payload.admin = true;
} else if (UAC.isModerator(socket.level)) {
payload.mod = true;
}
if (socket.trip) {
payload.trip = socket.trip;
}
// broadcast to channel peers
server.broadcast(payload, {channel: socket.channel});
// stats are fun
core.stats.increment("messages-sent");
return true;
}
export const requiredData = ["text", "nick"];
export const info = {
name: "bridge",
description: "Broadcasts passed `text` field to the calling users channel using `nick`",
usage: `API: { cmd: 'bridge', text: '<text to send>', nick: 'nick'} `,
};
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