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/*
Description: Rebroadcasts any `text` to all clients in a `channel`
*/
const parseText = (text) => {
// verifies user input is text
if (typeof text !== 'string') {
return false;
}
// strip newlines from beginning and end
text = text.replace(/^\s*\n|^\s+$|\n\s*$/g, '');
// replace 3+ newlines with just 2 newlines
text = text.replace(/\n{3,}/g, "\n\n");
return text;
};
exports.run = async (core, server, socket, data) => {
// check user input
let text = parseText(data.text);
if (!text) {
// lets not send objects or empty text, yea?
server._police.frisk(socket.remoteAddress, 6);
return;
}
// check for spam
let score = text.length / 83 / 4;
if (server._police.frisk(socket.remoteAddress, score)) {
server.reply({
cmd: 'warn',
text: 'You are sending too much text. Wait a moment and try again.\nPress the up arrow key to restore your last message.'
}, socket);
return;
}
// build chat payload
let payload = {
cmd: 'chat',
nick: socket.nick,
text: text
};
if (socket.uType == 'admin') {
payload.admin = true;
} else if (socket.uType == 'mod') {
payload.mod = true;
}
if (socket.trip) {
payload.trip = socket.trip;
}
// check if the users connection is muted
// TODO: Add a more contained way for modules to interact, event hooks or something?
if(core.muzzledHashes && core.muzzledHashes[socket.hash]){
server.broadcast( payload, { channel: socket.channel, hash: socket.hash });
if(core.muzzledHashes[socket.hash].allies){
server.broadcast( payload, { channel: socket.channel, nick: core.muzzledHashes[socket.hash].allies });
}
} else {
//else send it to everyone
server.broadcast( payload, { channel: socket.channel});
}
// stats are fun
core.managers.stats.increment('messages-sent');
};
exports.requiredData = ['text'];
exports.info = {
name: 'chat',
usage: 'chat {text}',
description: 'Broadcasts passed `text` field to the calling users channel'
};
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