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/*
Description: Generates a semi-unique channel name then broadcasts it to each client
*/
import * as UAC from '../utility/UAC/_info';
// module main
export async function run(core, server, socket, data) {
// check for spam
if (server.police.frisk(socket.address, 2)) {
return server.reply({
cmd: 'warn',
text: 'You are sending invites too fast. Wait a moment before trying again.',
}, socket);
}
// verify user input
if (typeof data.nick !== 'string' || !UAC.verifyNickname(data.nick)) {
return true;
}
// why would you invite yourself?
if (data.nick === socket.nick) {
return true;
}
let channel;
if (typeof data.to === 'string') {
channel = data.to;
} else {
channel = Math.random().toString(36).substr(2, 8);
}
// build and send invite
const payload = {
cmd: 'info',
type: 'invite',
from: socket.nick,
invite: channel,
text: `${socket.nick} invited you to ?${channel}`,
};
const inviteSent = server.broadcast(payload, {
channel: socket.channel,
nick: data.nick,
});
// server indicates the user was not found
if (!inviteSent) {
return server.reply({
cmd: 'warn',
text: 'Could not find user in channel',
}, socket);
}
// reply with common channel
server.reply({
cmd: 'info',
type: 'invite',
invite: channel,
text: `You invited ${data.nick} to ?${channel}`,
}, socket);
// stats are fun
core.stats.increment('invites-sent');
return true;
}
export const requiredData = ['nick'];
export const info = {
name: 'invite',
description: 'Sends an invite to the target client with the provided channel, or a random channel.',
usage: `
API: { cmd: 'invite', nick: '<target nickname>', to: '<optional destination channel>' }`,
};
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