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/*
Description: Adds the target socket's ip to the ratelimiter
*/
exports.run = async (core, server, socket, data) => {
// increase rate limit chance and ignore if not admin or mod
if (socket.uType == 'user') {
server._police.frisk(socket.remoteAddress, 10);
return;
}
// check user input
if (typeof data.nick !== 'string') {
return;
}
// find target user
let targetNick = data.nick;
let badClient = server.findSockets({ channel: socket.channel, nick: targetNick });
if (badClient.length === 0) {
server.reply({
cmd: 'warn',
text: 'Could not find user in channel'
}, socket);
return;
}
badClient = badClient[0];
// i guess banning mods or admins isn't the best idea?
if (badClient.uType !== 'user') {
server.reply({
cmd: 'warn',
text: 'Cannot ban other mods, how rude'
}, socket);
return;
}
// commit arrest record
server._police.arrest(badClient.remoteAddress, badClient.hash);
console.log(`${socket.nick} [${socket.trip}] banned ${targetNick} in ${socket.channel}`);
// notify normal users
server.broadcast({
cmd: 'info',
text: `Banned ${targetNick}`
}, { channel: socket.channel, uType: 'user' });
// notify mods
server.broadcast({
cmd: 'info',
text: `${socket.nick} banned ${targetNick} in ${socket.channel}, userhash: ${badClient.hash}`
}, { uType: 'mod' });
// force connection closed
badClient.terminate();
// stats are fun
core.managers.stats.increment('users-banned');
};
exports.requiredData = ['nick'];
exports.info = {
name: 'ban',
usage: 'ban {nick}',
description: 'Disconnects the target nickname in the same channel as calling socket & adds to ratelimiter'
};
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