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/*
Description: Adds the target socket's ip to the ratelimiter
*/
import * as UAC from '../utility/UAC/_info';
// module main
export async function run(core, server, socket, data) {
// increase rate limit chance and ignore if not admin or mod
if (!UAC.isModerator(socket.level)) {
return server.police.frisk(socket.address, 10);
}
// check user input
if (typeof data.nick !== 'string') {
return true;
}
// find target user
const targetNick = data.nick;
let badClient = server.findSockets({ channel: socket.channel, nick: targetNick });
if (badClient.length === 0) {
return server.reply({
cmd: 'warn',
text: 'Could not find user in channel',
}, socket);
}
[badClient] = badClient;
// i guess banning mods or admins isn't the best idea?
if (badClient.level >= socket.level) {
return server.reply({
cmd: 'warn',
text: 'Cannot ban other users of the same level, how rude',
}, socket);
}
// commit arrest record
server.police.arrest(badClient.address, badClient.hash);
console.log(`${socket.nick} [${socket.trip}] banned ${targetNick} in ${socket.channel}`);
// notify normal users
server.broadcast({
cmd: 'info',
text: `Banned ${targetNick}`,
user: UAC.getUserDetails(badClient),
}, { channel: socket.channel, level: (level) => level < UAC.levels.moderator });
// notify mods
server.broadcast({
cmd: 'info',
text: `${socket.nick}#${socket.trip} banned ${targetNick} in ${socket.channel}, userhash: ${badClient.hash}`,
channel: socket.channel,
user: UAC.getUserDetails(badClient),
banner: UAC.getUserDetails(socket),
}, { level: UAC.isModerator });
// force connection closed
badClient.terminate();
// stats are fun
core.stats.increment('users-banned');
return true;
}
export const requiredData = ['nick'];
export const info = {
name: 'ban',
description: 'Disconnects the target nickname in the same channel as calling socket & adds to ratelimiter',
usage: `
API: { cmd: 'ban', nick: '<target nickname>' }`,
};
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