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#pragma once
#include <string>
#include <array>
extern "C" {
#include <SDL2/SDL_video.h>
#include <SDL2/SDL_render.h>
}
namespace wsdl2 {
typedef SDL_Point point;
typedef SDL_Rect rect;
class window {
public:
window() = delete;
window(const window& other) = delete;
window(const std::string& title, std::size_t width, std::size_t height);
~window();
// setters
void open();
void close();
inline void show() { SDL_ShowWindow(m_window); }
inline void hide() { SDL_HideWindow(m_window); }
inline void raise() { SDL_RaiseWindow(m_window); }
// getters
bool is_open();
bool is_visible();
// rendering
void update();
private:
bool m_open;
SDL_Window *m_window;
SDL_Renderer *m_renderer;
};
}
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