/* * Description: Make a user (spammer) dumb (mute) * Author: simple */ import * as UAC from "../utility/UAC/info"; // module constructor export function init(core) { if (typeof core.muzzledHashes === 'undefined') { core.muzzledHashes = {}; } } // module main export async function run(core, server, socket, data) { // increase rate limit chance and ignore if not admin or mod if (!UAC.isModerator(socket.level)) { return server.police.frisk(socket.address, 10); } // check user input if (typeof data.nick !== 'string') { return true; } // find target user let badClient = server.findSockets({ channel: socket.channel, nick: data.nick }); if (badClient.length === 0) { return server.reply({ cmd: 'warn', text: 'Could not find user in channel', }, socket); } [badClient] = badClient; // likely dont need this, muting mods and admins is fine if (badClient.level >= socket.level) { return server.reply({ cmd: 'warn', text: 'This trick wont work on mods and admin', }, socket); } // store hash in mute list const record = core.muzzledHashes[badClient.hash] = { dumb: true, }; // store allies if needed if (data.allies && Array.isArray(data.allies)) { record.allies = data.allies; } // notify mods server.broadcast({ cmd: 'info', text: `${socket.nick} muzzled ${data.nick} in ${socket.channel}, userhash: ${badClient.hash}`, }, { level: UAC.isModerator }); return true; } // module hook functions export function initHooks(server) { server.registerHook('in', 'chat', this.chatCheck.bind(this), 25); server.registerHook('in', 'invite', this.inviteCheck.bind(this), 25); // TODO: add whisper hook, need hook priorities todo finished first } // hook incoming chat commands, shadow-prevent chat if they are muzzled export function chatCheck(core, server, socket, payload) { if (typeof payload.text !== 'string') { return false; } if (core.muzzledHashes[socket.hash]) { // build fake chat payload const mutedPayload = { cmd: 'chat', nick: socket.nick, text: payload.text, }; if (socket.trip) { mutedPayload.trip = socket.trip; } // broadcast to any duplicate connections in channel server.broadcast(mutedPayload, { channel: socket.channel, hash: socket.hash }); // broadcast to allies, if any if (core.muzzledHashes[socket.hash].allies) { server.broadcast( mutedPayload, { channel: socket.channel, nick: core.muzzledHashes[socket.hash].allies, }, ); } /** * Blanket "spam" protection. * May expose the ratelimiting lines from `chat` and use that * @todo one day #lazydev */ server.police.frisk(socket.address, 9); return false; } return payload; } // shadow-prevent all invites from muzzled users export function inviteCheck(core, server, socket, payload) { if (typeof payload.nick !== 'string') { return false; } if (core.muzzledHashes[socket.hash]) { // generate common channel const channel = Math.random().toString(36).substr(2, 8); // send fake reply server.reply({ cmd: 'info', text: `You invited ${payload.nick} to ?${channel}`, }, socket); return false; } return payload; } export const requiredData = ['nick']; export const info = { name: 'dumb', description: 'Globally shadow mute a connection. Optional allies array will see muted messages.', usage: ` API: { cmd: 'dumb', nick: '', allies: ['', ...] }`, }; info.aliases = ['muzzle', 'mute'];