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strongtype-signal
A 2D game engine
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2019-01-27
Small fix T& -> T*
ancarola
1
-1
/
+1
2019-01-27
Debug signals attempted
ancarola
1
-1
/
+1
2019-01-26
Fix signal template error
signal-fix
Nao Pross
1
-3
/
+7
2019-01-25
Template error on compile signal test
ancarola
1
-3
/
+4
2019-01-25
Core channel in flatland and signal test
ancarola
2
-16
/
+11
2019-01-25
Rewrite minimal flatland init
Nao Pross
1
-1
/
+1
2019-01-23
Fixes on signals
ancarola
1
-52
/
+56
2019-01-23
Signal finalized?
ancarola
2
-6
/
+6
2019-01-23
Update job interface to allow safe ownership delegation
Nao Pross
2
-15
/
+24
2019-01-23
Labelled, signal
ancarola
3
-54
/
+70
2019-01-23
Fix bug in RAII jobs, debug session on ts3
Nao Pross
2
-2
/
+6
2019-01-23
Make job hold RAII pointers that can expire, update test
Nao Pross
2
-10
/
+26
2019-01-23
signal opt
ancarola
1
-2
/
+2
2019-01-23
Use custom comparison for core::prioritize (instead of std::less)
Nao Pross
2
-7
/
+15
2019-01-23
Integrate prioritized into task, rename prior_t to priority_t
Nao Pross
3
-60
/
+25
2019-01-22
ceh
ancarola
1
-2
/
+2
2019-01-22
Here we go
ancarola
4
-0
/
+251