#include "actor.hpp" #include "flatland.hpp" using namespace flat; FlatActor::FlatActor(FlatCollector *parent, FlatBound *bounds) : FlatCollector(parent), m_bounds(bounds) { } FlatActor::~FlatActor() { } void FlatActor::setBounds(FlatBound * bounds) { m_bounds = m_bounds; } FlatBound * FlatActor::getBounds() const { return m_bounds; }