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#include "flatactor.h"
#include "flatland.h"
FlatActor::FlatActor(FlatCollector *parent, FlatBound *bounds)
: FlatCollector(parent), bounds(bounds)
{
}
FlatActor::~FlatActor()
{
}
void FlatActor::setBounds(FlatBound * bounds)
{
this->bounds = bounds;
}
FlatBound * FlatActor::getBounds() const
{
return bounds;
}
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