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#include "flatactor.h" #include "flatland.h" FlatActor::FlatActor(FlatCollector *parent, FlatBound *bounds) : FlatCollector(parent), bounds(bounds) { } FlatActor::~FlatActor() { } void FlatActor::setBounds(FlatBound * bounds) { this->bounds = bounds; } FlatBound * FlatActor::getBounds() const { return bounds; } void FlatActor::evolve(float dt) { }