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#include "flatactor.h"

#include "flatland.h"

FlatActor::FlatActor(FlatCollector *parent, FlatBound *bounds)

    : FlatCollector(parent), bounds(bounds)
{
}

FlatActor::~FlatActor()
{
    
}

void FlatActor::setBounds(FlatBound * bounds)
{
    this->bounds = bounds;
}

FlatBound * FlatActor::getBounds() const
{
    return bounds;
}

void FlatActor::evolve(float dt)
{

}