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#pragma once
#include <string>
#include <array>
extern "C" {
#include <SDL2/SDL_video.h>
#include <SDL2/SDL_render.h>
}
namespace wsdl2 {
typedef SDL_Point point;
typedef SDL_Rect rect;
class window;
class renderer {
public:
friend class window;
renderer(window& w);
virtual ~renderer();
inline void clear() { SDL_RenderClear(safe()); }
inline void present() { SDL_RenderPresent(safe()); }
// dirty C code
inline SDL_Renderer* sdl() { return m_renderer; }
private:
renderer();
SDL_Renderer* safe();
void create_sdl_renderer(SDL_Window *win);
SDL_Renderer *m_renderer;
};
class window {
public:
window() = delete;
window(const window& other) = delete;
window(const std::string& title, std::size_t width, std::size_t height);
virtual ~window();
// setters
void open();
void close();
inline void show() { SDL_ShowWindow(m_window); }
inline void hide() { SDL_HideWindow(m_window); }
inline void raise() { SDL_RaiseWindow(m_window); }
// getters
bool is_open();
bool is_visible();
// rendering
void update();
// dirty C code
inline SDL_Window* sdl() { return m_window; }
private:
bool m_open;
renderer m_renderer;
SDL_Window *m_window;
};
}
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