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#include "wsdl2.hpp"
#include "debug.hpp"
#ifdef WRAPSDL2_EXCEPTIONS
#include <exception>
#endif
extern "C" {
#include <SDL2/SDL.h>
}
bool wsdl2::initialize(void) {
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
throw std::runtime_error("failed to initialize SDL video subsystem");
return false;
}
if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
throw std::runtime_error("failed to initialzie SDL events subsystem");
return false;
}
npdebug("initialized SDL2");
return true;
}
void wsdl2::quit(void) {
if (SDL_WasInit(SDL_INIT_VIDEO))
SDL_QuitSubSystem(SDL_INIT_VIDEO);
if (SDL_WasInit(SDL_INIT_EVENTS))
SDL_QuitSubSystem(SDL_INIT_EVENTS);
SDL_Quit();
npdebug("deinitialized (quit) SDL2");
}
void wsdl2::delay(unsigned ms) {
SDL_Delay(ms);
}
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