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1 files changed, 443 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp
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+#include "imgui.h"
+#include "imgui_impl_glfw.h"
+#include "imgui_impl_opengl3.h"
+#include "implot.h"
+#include "control.h"
+
+#include <stdio.h>
+#include <string.h>
+#include <memory.h>
+
+#if defined(IMGUI_IMPL_OPENGL_ES2)
+#include <GLES2/gl2.h>
+#endif
+#undef GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h> // Will drag system OpenGL headers
+
+// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to
+// maximize ease of testing and compatibility with old VS compilers. To link
+// with VS2010-era libraries, VS2015+ requires linking with
+// legacy_stdio_definitions.lib, which we do using this pragma. Your own
+// project should not be affected, as you are likely to link with a newer
+// binary of GLFW that is adequate for your version of Visual Studio.
+#if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
+#pragma comment(lib, "legacy_stdio_definitions")
+#endif
+
+#define MAX_ZP 64
+
+struct GState
+{
+ struct {
+ int time;
+ int bode;
+ int nyquist;
+ int rlocus;
+ } n_samples;
+ float gain;
+ bool autogain;
+ float time_start;
+ float time_len;
+ float bode_start;
+ float bode_len;
+ float rlocus_start;
+ float rlocus_len;
+ size_t npoles, nzeros;
+ ImPlotPoint poles[MAX_ZP], zeros[MAX_ZP];
+};
+
+struct CState
+{
+ bool proper;
+ ct::TimeSeries time;
+ ct::LocusSeries rlocus;
+};
+
+
+ImPlotPoint time_real_getter(int idx, void *data)
+{
+ ct::TimeSeries *ts = (ct::TimeSeries *) data;
+ return ImPlotPoint(ts->time(idx), ts->out(idx).real());
+}
+
+ImPlotPoint time_imag_getter(int idx, void *data)
+{
+ ct::TimeSeries *ts = (ct::TimeSeries *) data;
+ return ImPlotPoint(ts->time(idx), ts->out(idx).imag());
+}
+
+ImPlotPoint step_getter(int idx, void *data)
+{
+ ct::TimeSeries *ts = (ct::TimeSeries *) data;
+ return ImPlotPoint(ts->time(idx), idx != 0);
+}
+
+ImPlotPoint rlocus_getter(int idx, void *data)
+{
+ ct::LocusSeries *ls = (ct::LocusSeries *) data;
+ // FIXME: this is a very ugly trick
+ idx = idx % ls->n_samples;
+ int row = (int) (idx / ls->n_samples);
+ return ImPlotPoint(ls->out(row, idx).real(), ls->out(row, idx).imag());
+}
+
+
+static void glfw_error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Glfw Error %d: %s\n", error, description);
+}
+
+int main(int, char**)
+{
+ // Setup window
+ glfwSetErrorCallback(glfw_error_callback);
+ if (!glfwInit())
+ return 1;
+
+ // Decide GL+GLSL versions
+#if defined(IMGUI_IMPL_OPENGL_ES2)
+ // GL ES 2.0 + GLSL 100
+ const char* glsl_version = "#version 100";
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+ glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
+#elif defined(__APPLE__)
+ // GL 3.2 + GLSL 150
+ const char* glsl_version = "#version 150";
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
+ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
+ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
+#else
+ // GL 3.0 + GLSL 130
+ const char* glsl_version = "#version 130";
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+ //glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
+ //glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
+#endif
+
+ // Create window with graphics context
+ GLFWwindow* window = glfwCreateWindow(1280, 720, "Fast SISO Tool", NULL, NULL);
+ if (window == NULL)
+ return 1;
+ glfwMakeContextCurrent(window);
+ glfwSwapInterval(1); // Enable vsync
+
+ // Setup Dear ImGui context
+ IMGUI_CHECKVERSION();
+ ImGui::CreateContext();
+ ImPlot::CreateContext();
+ ImGuiIO& io = ImGui::GetIO(); (void)io;
+ //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
+ //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
+
+ // Setup Dear ImGui style
+ ImGui::StyleColorsDark();
+
+ // Setup Platform/Renderer backends
+ ImGui_ImplGlfw_InitForOpenGL(window, true);
+ ImGui_ImplOpenGL3_Init(glsl_version);
+
+ // State variables
+ bool show_demo_window = true;
+ ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
+
+ // Graphics state
+ GState gstate = {
+ // settings
+ .n_samples = {
+ .time = 500,
+ .bode = 500,
+ .nyquist = 500,
+ .rlocus = 2000,
+ },
+ .gain = 1.,
+ .autogain = false,
+ .time_start = 0,
+ .time_len = 10,
+ .bode_start = 0.01,
+ .bode_len = 10000,
+ .rlocus_start = 0.001,
+ .rlocus_len = 1000,
+ .npoles = 0,
+ .nzeros = 0,
+ };
+
+ GState prev_gstate = { };
+
+ // Computation state
+ CState cstate = {
+ .proper = false,
+ .time = ct::TimeSeries(gstate.time_start,
+ gstate.time_start + gstate.time_len, gstate.n_samples.time),
+ .rlocus = ct::LocusSeries(gstate.rlocus_start,
+ gstate.rlocus_start + gstate.rlocus_len, gstate.n_samples.rlocus),
+ };
+
+ // Main loop
+ while (!glfwWindowShouldClose(window))
+ {
+ // Poll and handle events (inputs, window resize, etc.)
+ // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags
+ // to tell if dear imgui wants to use your inputs.
+ //
+ // - When io.WantCaptureMouse is true, do not dispatch mouse input data
+ // to your main application.
+ //
+ // - When io.WantCaptureKeyboard is true, do not dispatch keyboard
+ // input data to your main application.
+ //
+ // Generally you may always pass all inputs to dear imgui, and hide
+ // them from your application based on those two flags.
+ glfwPollEvents();
+
+ // Recompute simulation if necessary
+ if (memcmp(&gstate, &prev_gstate, sizeof(GState)))
+ {
+ if (gstate.npoles || gstate.nzeros)
+ {
+ // Create new transfer function
+ ct::TransferFn tf(gstate.gain);
+ for (int k = 0; k < gstate.npoles; k++)
+ tf.add_pole(ct::complex(gstate.poles[k].x, gstate.poles[k].y));
+
+ for (int k = 0; k < gstate.nzeros; k++)
+ tf.add_zero(ct::complex(gstate.zeros[k].x, gstate.zeros[k].y));
+
+ // Autogain
+ if (gstate.autogain)
+ {
+ gstate.gain = abs(tf.den.coeffs.back() / tf.num.coeffs.back());
+ }
+
+ if (tf.is_proper())
+ {
+ // Convert to state space
+ ct::SSModel ss = ct::ctrb_form(tf);
+
+ // New time series
+ cstate.time = ct::TimeSeries(gstate.time_start,
+ gstate.time_start + gstate.time_len, gstate.n_samples.time);
+
+ // Update time domain simulation
+ ct::step(ss, cstate.time);
+
+ // New root locus series
+ cstate.rlocus = ct::LocusSeries(gstate.rlocus_start,
+ gstate.rlocus_start + gstate.rlocus_len, gstate.n_samples.rlocus);
+
+ ct::rlocus(tf, cstate.rlocus);
+ }
+ }
+
+ // Update graphic state
+ memcpy(&prev_gstate, &gstate, sizeof(GState));
+ }
+
+ // Start the Dear ImGui frame
+ ImGui_ImplOpenGL3_NewFrame();
+ ImGui_ImplGlfw_NewFrame();
+ ImGui::NewFrame();
+
+ if (show_demo_window)
+ {
+ ImGui::ShowDemoWindow(&show_demo_window);
+ ImPlot::ShowDemoWindow(&show_demo_window);
+ }
+
+ if (ImGui::Begin("Settings"))
+ {
+ static bool zero_index = 0, pole_index = 0;
+ static char buf[32];
+
+ ImGui::SeparatorText("Plant G(s)");
+
+ ImGui::SliderFloat("Gain", &gstate.gain, -1000, 1000, NULL, ImGuiSliderFlags_Logarithmic);
+ ImGui::SameLine();
+ ImGui::Checkbox("Automatic", &gstate.autogain);
+
+ ImGui::PushItemWidth(140);
+ if (ImGui::BeginListBox("Poles"))
+ {
+ for (int i = 0; i < gstate.npoles; i++)
+ {
+ ImGui::PushID(i);
+ snprintf(buf, sizeof(buf), "(%.2f, %.2fi)", gstate.poles[i].x, gstate.poles[i].y);
+ if (ImGui::Selectable(buf))
+ {
+ gstate.poles[i].y = 0;
+ }
+
+ ImGui::PopID();
+ }
+
+ ImGui::EndListBox();
+ }
+ ImGui::SameLine();
+ if (ImGui::BeginListBox("Zeros"))
+ {
+ for (int i = 0; i < gstate.nzeros; i++)
+ {
+ ImGui::PushID(i);
+ snprintf(buf, sizeof(buf), "(%.2f, %.2fi)", gstate.zeros[i].x, gstate.zeros[i].y);
+ if (ImGui::Selectable(buf))
+ {
+ gstate.zeros[i].y = 0;
+ }
+ ImGui::PopID();
+ }
+
+ ImGui::EndListBox();
+ }
+ ImGui::PopItemWidth();
+
+ ImGui::SeparatorText("Simulation Ranges");
+ ImGui::InputFloat("Time Start", &gstate.time_start, 0, 100);
+ ImGui::SliderFloat("Time Length", &gstate.time_len, 0, 100, NULL, ImGuiSliderFlags_Logarithmic);
+ ImGui::InputFloat("Bode Start", &gstate.bode_start, 0, 100);
+ ImGui::SliderFloat("Bode Length", &gstate.bode_len, 0, 100, NULL, ImGuiSliderFlags_Logarithmic);
+ ImGui::InputFloat("Root Locus Start", &gstate.rlocus_start, 0, 100);
+ ImGui::SliderFloat("Root Locus Length", &gstate.rlocus_len, 0.001, 10000, NULL, ImGuiSliderFlags_Logarithmic);
+
+ ImGui::SeparatorText("Number of Samples");
+ ImGui::SliderInt("Time", &gstate.n_samples.time, 50, 5000);
+ ImGui::SliderInt("Bode", &gstate.n_samples.bode, 50, 5000);
+ ImGui::SliderInt("Nyquist", &gstate.n_samples.nyquist, 50, 5000);
+ ImGui::SliderInt("Root Locus", &gstate.n_samples.rlocus, 50, 5000);
+ }
+ ImGui::End();
+
+ if (ImGui::Begin("Bode Diagrams"))
+ {
+ if (ImPlot::BeginPlot("Bode Magnitude", ImVec2(-1, 0)))
+ {
+ ImPlot::SetupAxisScale(ImAxis_X1, ImPlotScale_Log10);
+ ImPlot::SetupAxisScale(ImAxis_Y1, ImPlotScale_Log10);
+ ImPlot::SetupAxesLimits(0.01, 10000, 0.001, 10);
+ ImPlot::SetupAxis(ImAxis_X1, "Amplitude |G(iw)| dB");
+ ImPlot::SetupAxis(ImAxis_Y1, "Frequency w / (rad / s)");
+ ImPlot::EndPlot();
+ }
+
+ if (ImPlot::BeginPlot("Bode Phase", ImVec2(-1, 0)))
+ {
+ ImPlot::SetupAxisScale(ImAxis_X1, ImPlotScale_Linear);
+ ImPlot::SetupAxesLimits(0.1, 100, -180, 180);
+ ImPlot::SetupAxis(ImAxis_X1, "Phase arg G(iw) / deg");
+ ImPlot::SetupAxis(ImAxis_Y1, "Frequency w / (rad / s)");
+ ImPlot::EndPlot();
+ }
+ }
+ ImGui::End();
+
+ if (ImGui::Begin("Time Domain"))
+ {
+ if (ImPlot::BeginPlot("Step Response", ImVec2(-1, 0)))
+ {
+ ImPlot::SetupAxisScale(ImAxis_X1, ImPlotScale_Linear);
+ ImPlot::SetupAxis(ImAxis_X1, "Time t / s");
+ ImPlot::SetupAxisLimits(ImAxis_X1, gstate.time_start,
+ gstate.time_start + gstate.time_len, ImPlotCond_Always);
+ ImPlot::SetupAxis(ImAxis_Y1, "Response y(t)", ImPlotAxisFlags_AutoFit);
+
+ ImPlot::PlotLineG("Step", step_getter, &cstate.time, cstate.time.n_samples);
+ ImPlot::PlotLineG("G(s), real", time_real_getter, &cstate.time, cstate.time.n_samples);
+ ImPlot::PlotLineG("G(s), imag", time_imag_getter, &cstate.time, cstate.time.n_samples);
+ ImPlot::EndPlot();
+ }
+ }
+ ImGui::End();
+
+ if (ImGui::Begin("Stability"))
+ {
+ ImGui::Text("Use CTRL + R / L Click to add a pole / zero");
+
+ int rlflags = ImPlotFlags_Equal | ImPlotFlags_NoBoxSelect;
+ if (ImGui::GetIO().KeyCtrl)
+ rlflags |= ImPlotFlags_Crosshairs;
+
+ if (ImPlot::BeginPlot("Root Locus", ImVec2(-1, 0), rlflags))
+ {
+ ImPlot::SetupAxesLimits(-10, 10, -10, 10);
+
+ // Plot curren root locus
+ // FIXME: this is a very ugly trick
+ ImPlot::PlotLineG("Root Locus", rlocus_getter, &cstate.rlocus,
+ cstate.rlocus.n_samples * cstate.rlocus.out.n_rows);
+
+ if (ImPlot::IsPlotHovered() && ImGui::GetIO().KeyCtrl)
+ {
+ ImPlotPoint pt = ImPlot::GetPlotMousePos();
+ // Add a pole
+ if (ImGui::IsMouseClicked(ImGuiMouseButton_Left))
+ {
+ if (gstate.npoles < MAX_ZP)
+ {
+ gstate.poles[gstate.npoles].x = pt.x;
+ gstate.poles[gstate.npoles].y = pt.y;
+ gstate.npoles += 1;
+ }
+ }
+ // Add a zero
+ else if (ImGui::IsMouseClicked(ImGuiMouseButton_Right))
+ {
+ if (gstate.npoles < MAX_ZP)
+ {
+ gstate.zeros[gstate.nzeros].x = pt.x;
+ gstate.zeros[gstate.nzeros].y = pt.y;
+ gstate.nzeros += 1;
+ }
+ }
+ }
+
+ // Plot zeros and poles
+ const ImVec4 poleCol(0,0.9f,0,1);
+ const ImVec4 zeroCol(1,0.5f,1,1);
+ const float size = 4;
+ const int flags = ImPlotDragToolFlags_Delayed;
+
+ for (int i = 0; i < gstate.nzeros; i++)
+ ImPlot::DragPoint(i, &gstate.zeros[i].x, &gstate.zeros[i].y, zeroCol, size, flags);
+
+ for (int i = 0; i < gstate.npoles; i++)
+ ImPlot::DragPoint(gstate.nzeros + i, &gstate.poles[i].x, &gstate.poles[i].y,
+ poleCol, size, flags);
+
+ ImPlot::EndPlot();
+ }
+
+ if (ImPlot::BeginPlot("Nyquist Diagram", ImVec2(-1, 0), ImPlotFlags_Equal))
+ {
+ ImPlot::SetupAxesLimits(-1, 1, -1, 1);
+ ImPlot::SetNextMarkerStyle(ImPlotMarker_Cross);
+ ImPlot::EndPlot();
+ }
+ }
+ ImGui::End();
+
+ // Rendering
+ ImGui::Render();
+ int display_w, display_h;
+ glfwGetFramebufferSize(window, &display_w, &display_h);
+ glViewport(0, 0, display_w, display_h);
+ glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w,
+ clear_color.z * clear_color.w, clear_color.w);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
+
+ glfwSwapBuffers(window);
+ }
+
+ // Cleanup
+ ImGui_ImplOpenGL3_Shutdown();
+ ImGui_ImplGlfw_Shutdown();
+ ImPlot::DestroyContext();
+ ImGui::DestroyContext();
+
+ glfwDestroyWindow(window);
+ glfwTerminate();
+
+ return 0;
+}
+// vim:ts=2 sw=2 noet: