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Diffstat (limited to '')
-rw-r--r-- | src/main.cpp | 443 |
1 files changed, 443 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp new file mode 100644 index 0000000..2d442b7 --- /dev/null +++ b/src/main.cpp @@ -0,0 +1,443 @@ +#include "imgui.h" +#include "imgui_impl_glfw.h" +#include "imgui_impl_opengl3.h" +#include "implot.h" +#include "control.h" + +#include <stdio.h> +#include <string.h> +#include <memory.h> + +#if defined(IMGUI_IMPL_OPENGL_ES2) +#include <GLES2/gl2.h> +#endif +#undef GLFW_INCLUDE_NONE +#include <GLFW/glfw3.h> // Will drag system OpenGL headers + +// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to +// maximize ease of testing and compatibility with old VS compilers. To link +// with VS2010-era libraries, VS2015+ requires linking with +// legacy_stdio_definitions.lib, which we do using this pragma. Your own +// project should not be affected, as you are likely to link with a newer +// binary of GLFW that is adequate for your version of Visual Studio. +#if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) +#pragma comment(lib, "legacy_stdio_definitions") +#endif + +#define MAX_ZP 64 + +struct GState +{ + struct { + int time; + int bode; + int nyquist; + int rlocus; + } n_samples; + float gain; + bool autogain; + float time_start; + float time_len; + float bode_start; + float bode_len; + float rlocus_start; + float rlocus_len; + size_t npoles, nzeros; + ImPlotPoint poles[MAX_ZP], zeros[MAX_ZP]; +}; + +struct CState +{ + bool proper; + ct::TimeSeries time; + ct::LocusSeries rlocus; +}; + + +ImPlotPoint time_real_getter(int idx, void *data) +{ + ct::TimeSeries *ts = (ct::TimeSeries *) data; + return ImPlotPoint(ts->time(idx), ts->out(idx).real()); +} + +ImPlotPoint time_imag_getter(int idx, void *data) +{ + ct::TimeSeries *ts = (ct::TimeSeries *) data; + return ImPlotPoint(ts->time(idx), ts->out(idx).imag()); +} + +ImPlotPoint step_getter(int idx, void *data) +{ + ct::TimeSeries *ts = (ct::TimeSeries *) data; + return ImPlotPoint(ts->time(idx), idx != 0); +} + +ImPlotPoint rlocus_getter(int idx, void *data) +{ + ct::LocusSeries *ls = (ct::LocusSeries *) data; + // FIXME: this is a very ugly trick + idx = idx % ls->n_samples; + int row = (int) (idx / ls->n_samples); + return ImPlotPoint(ls->out(row, idx).real(), ls->out(row, idx).imag()); +} + + +static void glfw_error_callback(int error, const char* description) +{ + fprintf(stderr, "Glfw Error %d: %s\n", error, description); +} + +int main(int, char**) +{ + // Setup window + glfwSetErrorCallback(glfw_error_callback); + if (!glfwInit()) + return 1; + + // Decide GL+GLSL versions +#if defined(IMGUI_IMPL_OPENGL_ES2) + // GL ES 2.0 + GLSL 100 + const char* glsl_version = "#version 100"; + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); + glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); +#elif defined(__APPLE__) + // GL 3.2 + GLSL 150 + const char* glsl_version = "#version 150"; + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only + glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac +#else + // GL 3.0 + GLSL 130 + const char* glsl_version = "#version 130"; + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); + //glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only + //glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only +#endif + + // Create window with graphics context + GLFWwindow* window = glfwCreateWindow(1280, 720, "Fast SISO Tool", NULL, NULL); + if (window == NULL) + return 1; + glfwMakeContextCurrent(window); + glfwSwapInterval(1); // Enable vsync + + // Setup Dear ImGui context + IMGUI_CHECKVERSION(); + ImGui::CreateContext(); + ImPlot::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); (void)io; + //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls + //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls + + // Setup Dear ImGui style + ImGui::StyleColorsDark(); + + // Setup Platform/Renderer backends + ImGui_ImplGlfw_InitForOpenGL(window, true); + ImGui_ImplOpenGL3_Init(glsl_version); + + // State variables + bool show_demo_window = true; + ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); + + // Graphics state + GState gstate = { + // settings + .n_samples = { + .time = 500, + .bode = 500, + .nyquist = 500, + .rlocus = 2000, + }, + .gain = 1., + .autogain = false, + .time_start = 0, + .time_len = 10, + .bode_start = 0.01, + .bode_len = 10000, + .rlocus_start = 0.001, + .rlocus_len = 1000, + .npoles = 0, + .nzeros = 0, + }; + + GState prev_gstate = { }; + + // Computation state + CState cstate = { + .proper = false, + .time = ct::TimeSeries(gstate.time_start, + gstate.time_start + gstate.time_len, gstate.n_samples.time), + .rlocus = ct::LocusSeries(gstate.rlocus_start, + gstate.rlocus_start + gstate.rlocus_len, gstate.n_samples.rlocus), + }; + + // Main loop + while (!glfwWindowShouldClose(window)) + { + // Poll and handle events (inputs, window resize, etc.) + // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags + // to tell if dear imgui wants to use your inputs. + // + // - When io.WantCaptureMouse is true, do not dispatch mouse input data + // to your main application. + // + // - When io.WantCaptureKeyboard is true, do not dispatch keyboard + // input data to your main application. + // + // Generally you may always pass all inputs to dear imgui, and hide + // them from your application based on those two flags. + glfwPollEvents(); + + // Recompute simulation if necessary + if (memcmp(&gstate, &prev_gstate, sizeof(GState))) + { + if (gstate.npoles || gstate.nzeros) + { + // Create new transfer function + ct::TransferFn tf(gstate.gain); + for (int k = 0; k < gstate.npoles; k++) + tf.add_pole(ct::complex(gstate.poles[k].x, gstate.poles[k].y)); + + for (int k = 0; k < gstate.nzeros; k++) + tf.add_zero(ct::complex(gstate.zeros[k].x, gstate.zeros[k].y)); + + // Autogain + if (gstate.autogain) + { + gstate.gain = abs(tf.den.coeffs.back() / tf.num.coeffs.back()); + } + + if (tf.is_proper()) + { + // Convert to state space + ct::SSModel ss = ct::ctrb_form(tf); + + // New time series + cstate.time = ct::TimeSeries(gstate.time_start, + gstate.time_start + gstate.time_len, gstate.n_samples.time); + + // Update time domain simulation + ct::step(ss, cstate.time); + + // New root locus series + cstate.rlocus = ct::LocusSeries(gstate.rlocus_start, + gstate.rlocus_start + gstate.rlocus_len, gstate.n_samples.rlocus); + + ct::rlocus(tf, cstate.rlocus); + } + } + + // Update graphic state + memcpy(&prev_gstate, &gstate, sizeof(GState)); + } + + // Start the Dear ImGui frame + ImGui_ImplOpenGL3_NewFrame(); + ImGui_ImplGlfw_NewFrame(); + ImGui::NewFrame(); + + if (show_demo_window) + { + ImGui::ShowDemoWindow(&show_demo_window); + ImPlot::ShowDemoWindow(&show_demo_window); + } + + if (ImGui::Begin("Settings")) + { + static bool zero_index = 0, pole_index = 0; + static char buf[32]; + + ImGui::SeparatorText("Plant G(s)"); + + ImGui::SliderFloat("Gain", &gstate.gain, -1000, 1000, NULL, ImGuiSliderFlags_Logarithmic); + ImGui::SameLine(); + ImGui::Checkbox("Automatic", &gstate.autogain); + + ImGui::PushItemWidth(140); + if (ImGui::BeginListBox("Poles")) + { + for (int i = 0; i < gstate.npoles; i++) + { + ImGui::PushID(i); + snprintf(buf, sizeof(buf), "(%.2f, %.2fi)", gstate.poles[i].x, gstate.poles[i].y); + if (ImGui::Selectable(buf)) + { + gstate.poles[i].y = 0; + } + + ImGui::PopID(); + } + + ImGui::EndListBox(); + } + ImGui::SameLine(); + if (ImGui::BeginListBox("Zeros")) + { + for (int i = 0; i < gstate.nzeros; i++) + { + ImGui::PushID(i); + snprintf(buf, sizeof(buf), "(%.2f, %.2fi)", gstate.zeros[i].x, gstate.zeros[i].y); + if (ImGui::Selectable(buf)) + { + gstate.zeros[i].y = 0; + } + ImGui::PopID(); + } + + ImGui::EndListBox(); + } + ImGui::PopItemWidth(); + + ImGui::SeparatorText("Simulation Ranges"); + ImGui::InputFloat("Time Start", &gstate.time_start, 0, 100); + ImGui::SliderFloat("Time Length", &gstate.time_len, 0, 100, NULL, ImGuiSliderFlags_Logarithmic); + ImGui::InputFloat("Bode Start", &gstate.bode_start, 0, 100); + ImGui::SliderFloat("Bode Length", &gstate.bode_len, 0, 100, NULL, ImGuiSliderFlags_Logarithmic); + ImGui::InputFloat("Root Locus Start", &gstate.rlocus_start, 0, 100); + ImGui::SliderFloat("Root Locus Length", &gstate.rlocus_len, 0.001, 10000, NULL, ImGuiSliderFlags_Logarithmic); + + ImGui::SeparatorText("Number of Samples"); + ImGui::SliderInt("Time", &gstate.n_samples.time, 50, 5000); + ImGui::SliderInt("Bode", &gstate.n_samples.bode, 50, 5000); + ImGui::SliderInt("Nyquist", &gstate.n_samples.nyquist, 50, 5000); + ImGui::SliderInt("Root Locus", &gstate.n_samples.rlocus, 50, 5000); + } + ImGui::End(); + + if (ImGui::Begin("Bode Diagrams")) + { + if (ImPlot::BeginPlot("Bode Magnitude", ImVec2(-1, 0))) + { + ImPlot::SetupAxisScale(ImAxis_X1, ImPlotScale_Log10); + ImPlot::SetupAxisScale(ImAxis_Y1, ImPlotScale_Log10); + ImPlot::SetupAxesLimits(0.01, 10000, 0.001, 10); + ImPlot::SetupAxis(ImAxis_X1, "Amplitude |G(iw)| dB"); + ImPlot::SetupAxis(ImAxis_Y1, "Frequency w / (rad / s)"); + ImPlot::EndPlot(); + } + + if (ImPlot::BeginPlot("Bode Phase", ImVec2(-1, 0))) + { + ImPlot::SetupAxisScale(ImAxis_X1, ImPlotScale_Linear); + ImPlot::SetupAxesLimits(0.1, 100, -180, 180); + ImPlot::SetupAxis(ImAxis_X1, "Phase arg G(iw) / deg"); + ImPlot::SetupAxis(ImAxis_Y1, "Frequency w / (rad / s)"); + ImPlot::EndPlot(); + } + } + ImGui::End(); + + if (ImGui::Begin("Time Domain")) + { + if (ImPlot::BeginPlot("Step Response", ImVec2(-1, 0))) + { + ImPlot::SetupAxisScale(ImAxis_X1, ImPlotScale_Linear); + ImPlot::SetupAxis(ImAxis_X1, "Time t / s"); + ImPlot::SetupAxisLimits(ImAxis_X1, gstate.time_start, + gstate.time_start + gstate.time_len, ImPlotCond_Always); + ImPlot::SetupAxis(ImAxis_Y1, "Response y(t)", ImPlotAxisFlags_AutoFit); + + ImPlot::PlotLineG("Step", step_getter, &cstate.time, cstate.time.n_samples); + ImPlot::PlotLineG("G(s), real", time_real_getter, &cstate.time, cstate.time.n_samples); + ImPlot::PlotLineG("G(s), imag", time_imag_getter, &cstate.time, cstate.time.n_samples); + ImPlot::EndPlot(); + } + } + ImGui::End(); + + if (ImGui::Begin("Stability")) + { + ImGui::Text("Use CTRL + R / L Click to add a pole / zero"); + + int rlflags = ImPlotFlags_Equal | ImPlotFlags_NoBoxSelect; + if (ImGui::GetIO().KeyCtrl) + rlflags |= ImPlotFlags_Crosshairs; + + if (ImPlot::BeginPlot("Root Locus", ImVec2(-1, 0), rlflags)) + { + ImPlot::SetupAxesLimits(-10, 10, -10, 10); + + // Plot curren root locus + // FIXME: this is a very ugly trick + ImPlot::PlotLineG("Root Locus", rlocus_getter, &cstate.rlocus, + cstate.rlocus.n_samples * cstate.rlocus.out.n_rows); + + if (ImPlot::IsPlotHovered() && ImGui::GetIO().KeyCtrl) + { + ImPlotPoint pt = ImPlot::GetPlotMousePos(); + // Add a pole + if (ImGui::IsMouseClicked(ImGuiMouseButton_Left)) + { + if (gstate.npoles < MAX_ZP) + { + gstate.poles[gstate.npoles].x = pt.x; + gstate.poles[gstate.npoles].y = pt.y; + gstate.npoles += 1; + } + } + // Add a zero + else if (ImGui::IsMouseClicked(ImGuiMouseButton_Right)) + { + if (gstate.npoles < MAX_ZP) + { + gstate.zeros[gstate.nzeros].x = pt.x; + gstate.zeros[gstate.nzeros].y = pt.y; + gstate.nzeros += 1; + } + } + } + + // Plot zeros and poles + const ImVec4 poleCol(0,0.9f,0,1); + const ImVec4 zeroCol(1,0.5f,1,1); + const float size = 4; + const int flags = ImPlotDragToolFlags_Delayed; + + for (int i = 0; i < gstate.nzeros; i++) + ImPlot::DragPoint(i, &gstate.zeros[i].x, &gstate.zeros[i].y, zeroCol, size, flags); + + for (int i = 0; i < gstate.npoles; i++) + ImPlot::DragPoint(gstate.nzeros + i, &gstate.poles[i].x, &gstate.poles[i].y, + poleCol, size, flags); + + ImPlot::EndPlot(); + } + + if (ImPlot::BeginPlot("Nyquist Diagram", ImVec2(-1, 0), ImPlotFlags_Equal)) + { + ImPlot::SetupAxesLimits(-1, 1, -1, 1); + ImPlot::SetNextMarkerStyle(ImPlotMarker_Cross); + ImPlot::EndPlot(); + } + } + ImGui::End(); + + // Rendering + ImGui::Render(); + int display_w, display_h; + glfwGetFramebufferSize(window, &display_w, &display_h); + glViewport(0, 0, display_w, display_h); + glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, + clear_color.z * clear_color.w, clear_color.w); + glClear(GL_COLOR_BUFFER_BIT); + ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); + + glfwSwapBuffers(window); + } + + // Cleanup + ImGui_ImplOpenGL3_Shutdown(); + ImGui_ImplGlfw_Shutdown(); + ImPlot::DestroyContext(); + ImGui::DestroyContext(); + + glfwDestroyWindow(window); + glfwTerminate(); + + return 0; +} +// vim:ts=2 sw=2 noet: |