From fbd6758fb4649b146176dbbc2dfe9384c69ef58d Mon Sep 17 00:00:00 2001 From: Nao Pross Date: Mon, 12 Feb 2024 15:23:24 +0100 Subject: Remove old stuff with Eigen --- src/EigenUnsupported/OpenGLSupport | 322 ------------------------------------- 1 file changed, 322 deletions(-) delete mode 100644 src/EigenUnsupported/OpenGLSupport (limited to 'src/EigenUnsupported/OpenGLSupport') diff --git a/src/EigenUnsupported/OpenGLSupport b/src/EigenUnsupported/OpenGLSupport deleted file mode 100644 index f8c2130..0000000 --- a/src/EigenUnsupported/OpenGLSupport +++ /dev/null @@ -1,322 +0,0 @@ -// This file is part of Eigen, a lightweight C++ template library -// for linear algebra. -// -// Copyright (C) 2010 Gael Guennebaud -// -// This Source Code Form is subject to the terms of the Mozilla -// Public License v. 2.0. If a copy of the MPL was not distributed -// with this file, You can obtain one at http://mozilla.org/MPL/2.0/. - -#ifndef EIGEN_OPENGL_MODULE -#define EIGEN_OPENGL_MODULE - -#include "../../Eigen/Geometry" - -#if defined(__APPLE_CC__) - #include -#else - #include -#endif - -namespace Eigen { - -/** - * \defgroup OpenGLSUpport_Module OpenGL Support module - * - * This module provides wrapper functions for a couple of OpenGL functions - * which simplify the way to pass Eigen's object to openGL. - * Here is an example: - * - * \code - * // You need to add path_to_eigen/unsupported to your include path. - * #include - * // ... - * Vector3f x, y; - * Matrix3f rot; - * - * glVertex(y + x * rot); - * - * Quaternion q; - * glRotate(q); - * - * // ... - * \endcode - * - */ -//@{ - -#define EIGEN_GL_FUNC_DECLARATION(FUNC) \ -namespace internal { \ - template< typename XprType, \ - typename Scalar = typename XprType::Scalar, \ - int Rows = XprType::RowsAtCompileTime, \ - int Cols = XprType::ColsAtCompileTime, \ - bool IsGLCompatible = bool(internal::evaluator::Flags&LinearAccessBit) \ - && bool(XprType::Flags&DirectAccessBit) \ - && (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)> \ - struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl); \ - \ - template \ - struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl) { \ - inline static void run(const XprType& p) { \ - EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)::type>::run(p); } \ - }; \ -} \ - \ -template inline void FUNC(const Eigen::DenseBase& p) { \ - EIGEN_CAT(EIGEN_CAT(internal::gl_,FUNC),_impl)::run(p.derived()); \ -} - - -#define EIGEN_GL_FUNC_SPECIALIZATION_MAT(FUNC,SCALAR,ROWS,COLS,SUFFIX) \ -namespace internal { \ - template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl) { \ - inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \ - }; \ -} - - -#define EIGEN_GL_FUNC_SPECIALIZATION_VEC(FUNC,SCALAR,SIZE,SUFFIX) \ -namespace internal { \ - template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl) { \ - inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \ - }; \ - template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl) { \ - inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \ - }; \ -} - - -EIGEN_GL_FUNC_DECLARATION (glVertex) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int, 2,2iv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short, 2,2sv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float, 2,2fv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 2,2dv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int, 3,3iv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short, 3,3sv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float, 3,3fv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 3,3dv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int, 4,4iv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short, 4,4sv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float, 4,4fv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 4,4dv) - -EIGEN_GL_FUNC_DECLARATION (glTexCoord) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int, 2,2iv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short, 2,2sv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float, 2,2fv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 2,2dv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int, 3,3iv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short, 3,3sv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float, 3,3fv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 3,3dv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int, 4,4iv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short, 4,4sv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float, 4,4fv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 4,4dv) - -EIGEN_GL_FUNC_DECLARATION (glColor) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int, 2,2iv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short, 2,2sv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float, 2,2fv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 2,2dv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int, 3,3iv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short, 3,3sv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float, 3,3fv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 3,3dv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int, 4,4iv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short, 4,4sv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float, 4,4fv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 4,4dv) - -EIGEN_GL_FUNC_DECLARATION (glNormal) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,int, 3,3iv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,short, 3,3sv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,float, 3,3fv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,double, 3,3dv) - -inline void glScale2fv(const float* v) { glScalef(v[0], v[1], 1.f); } -inline void glScale2dv(const double* v) { glScaled(v[0], v[1], 1.0); } -inline void glScale3fv(const float* v) { glScalef(v[0], v[1], v[2]); } -inline void glScale3dv(const double* v) { glScaled(v[0], v[1], v[2]); } - -EIGEN_GL_FUNC_DECLARATION (glScale) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float, 2,2fv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 2,2dv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float, 3,3fv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 3,3dv) - -template void glScale(const UniformScaling& s) { glScale(Matrix::Constant(s.factor())); } - -inline void glTranslate2fv(const float* v) { glTranslatef(v[0], v[1], 0.f); } -inline void glTranslate2dv(const double* v) { glTranslated(v[0], v[1], 0.0); } -inline void glTranslate3fv(const float* v) { glTranslatef(v[0], v[1], v[2]); } -inline void glTranslate3dv(const double* v) { glTranslated(v[0], v[1], v[2]); } - -EIGEN_GL_FUNC_DECLARATION (glTranslate) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float, 2,2fv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 2,2dv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float, 3,3fv) -EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 3,3dv) - -template void glTranslate(const Translation& t) { glTranslate(t.vector()); } -template void glTranslate(const Translation& t) { glTranslate(t.vector()); } - -EIGEN_GL_FUNC_DECLARATION (glMultMatrix) -EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,float, 4,4,f) -EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,double, 4,4,d) - -template void glMultMatrix(const Transform& t) { glMultMatrix(t.matrix()); } -template void glMultMatrix(const Transform& t) { glMultMatrix(t.matrix()); } -template void glMultMatrix(const Transform& t) { glMultMatrix(Transform(t).matrix()); } - -EIGEN_GL_FUNC_DECLARATION (glLoadMatrix) -EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,float, 4,4,f) -EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,double, 4,4,d) - -template void glLoadMatrix(const Transform& t) { glLoadMatrix(t.matrix()); } -template void glLoadMatrix(const Transform& t) { glLoadMatrix(t.matrix()); } -template void glLoadMatrix(const Transform& t) { glLoadMatrix(Transform(t).matrix()); } - -inline void glRotate(const Rotation2D& rot) -{ - glRotatef(rot.angle()*180.f/float(EIGEN_PI), 0.f, 0.f, 1.f); -} -inline void glRotate(const Rotation2D& rot) -{ - glRotated(rot.angle()*180.0/double(EIGEN_PI), 0.0, 0.0, 1.0); -} - -template void glRotate(const RotationBase& rot) -{ - Transform tr(rot); - glMultMatrix(tr.matrix()); -} - -#define EIGEN_GL_MAKE_CONST_const const -#define EIGEN_GL_MAKE_CONST__ -#define EIGEN_GL_EVAL(X) X - -#define EIGEN_GL_FUNC1_DECLARATION(FUNC,ARG1,CONST) \ -namespace internal { \ - template< typename XprType, \ - typename Scalar = typename XprType::Scalar, \ - int Rows = XprType::RowsAtCompileTime, \ - int Cols = XprType::ColsAtCompileTime, \ - bool IsGLCompatible = bool(internal::evaluator::Flags&LinearAccessBit) \ - && bool(XprType::Flags&DirectAccessBit) \ - && (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)> \ - struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl); \ - \ - template \ - struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl) { \ - inline static void run(ARG1 a,EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { \ - EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)::type>::run(a,p); } \ - }; \ -} \ - \ -template inline void FUNC(ARG1 a,EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) Eigen::DenseBase& p) { \ - EIGEN_CAT(EIGEN_CAT(internal::gl_,FUNC),_impl)::run(a,p.derived()); \ -} - - -#define EIGEN_GL_FUNC1_SPECIALIZATION_MAT(FUNC,ARG1,CONST,SCALAR,ROWS,COLS,SUFFIX) \ -namespace internal { \ - template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl) { \ - inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFFIX(a,p.data()); } \ - }; \ -} - - -#define EIGEN_GL_FUNC1_SPECIALIZATION_VEC(FUNC,ARG1,CONST,SCALAR,SIZE,SUFFIX) \ -namespace internal { \ - template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl) { \ - inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFFIX(a,p.data()); } \ - }; \ - template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl) { \ - inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFFIX(a,p.data()); } \ - }; \ -} - -EIGEN_GL_FUNC1_DECLARATION (glGet,GLenum,_) -EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glGet,GLenum,_,float, 4,4,Floatv) -EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glGet,GLenum,_,double, 4,4,Doublev) - -// glUniform API - -#ifdef GL_VERSION_2_0 - -inline void glUniform2fv_ei (GLint loc, const float* v) { glUniform2fv(loc,1,v); } -inline void glUniform2iv_ei (GLint loc, const int* v) { glUniform2iv(loc,1,v); } - -inline void glUniform3fv_ei (GLint loc, const float* v) { glUniform3fv(loc,1,v); } -inline void glUniform3iv_ei (GLint loc, const int* v) { glUniform3iv(loc,1,v); } - -inline void glUniform4fv_ei (GLint loc, const float* v) { glUniform4fv(loc,1,v); } -inline void glUniform4iv_ei (GLint loc, const int* v) { glUniform4iv(loc,1,v); } - -inline void glUniformMatrix2fv_ei (GLint loc, const float* v) { glUniformMatrix2fv(loc,1,false,v); } -inline void glUniformMatrix3fv_ei (GLint loc, const float* v) { glUniformMatrix3fv(loc,1,false,v); } -inline void glUniformMatrix4fv_ei (GLint loc, const float* v) { glUniformMatrix4fv(loc,1,false,v); } - - -EIGEN_GL_FUNC1_DECLARATION (glUniform,GLint,const) -EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,float, 2,2fv_ei) -EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,int, 2,2iv_ei) -EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,float, 3,3fv_ei) -EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,int, 3,3iv_ei) -EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,float, 4,4fv_ei) -EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,int, 4,4iv_ei) - -EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 2,2,Matrix2fv_ei) -EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 3,3,Matrix3fv_ei) -EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 4,4,Matrix4fv_ei) - -#endif - -#ifdef GL_VERSION_2_1 - -inline void glUniformMatrix2x3fv_ei(GLint loc, const float* v) { glUniformMatrix2x3fv(loc,1,false,v); } -inline void glUniformMatrix3x2fv_ei(GLint loc, const float* v) { glUniformMatrix3x2fv(loc,1,false,v); } -inline void glUniformMatrix2x4fv_ei(GLint loc, const float* v) { glUniformMatrix2x4fv(loc,1,false,v); } -inline void glUniformMatrix4x2fv_ei(GLint loc, const float* v) { glUniformMatrix4x2fv(loc,1,false,v); } -inline void glUniformMatrix3x4fv_ei(GLint loc, const float* v) { glUniformMatrix3x4fv(loc,1,false,v); } -inline void glUniformMatrix4x3fv_ei(GLint loc, const float* v) { glUniformMatrix4x3fv(loc,1,false,v); } - -EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 2,3,Matrix2x3fv_ei) -EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 3,2,Matrix3x2fv_ei) -EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 2,4,Matrix2x4fv_ei) -EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 4,2,Matrix4x2fv_ei) -EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 3,4,Matrix3x4fv_ei) -EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 4,3,Matrix4x3fv_ei) - -#endif - -#ifdef GL_VERSION_3_0 - -inline void glUniform2uiv_ei (GLint loc, const unsigned int* v) { glUniform2uiv(loc,1,v); } -inline void glUniform3uiv_ei (GLint loc, const unsigned int* v) { glUniform3uiv(loc,1,v); } -inline void glUniform4uiv_ei (GLint loc, const unsigned int* v) { glUniform4uiv(loc,1,v); } - -EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 2,2uiv_ei) -EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 3,3uiv_ei) -EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 4,4uiv_ei) - -#endif - -#ifdef GL_ARB_gpu_shader_fp64 -inline void glUniform2dv_ei (GLint loc, const double* v) { glUniform2dv(loc,1,v); } -inline void glUniform3dv_ei (GLint loc, const double* v) { glUniform3dv(loc,1,v); } -inline void glUniform4dv_ei (GLint loc, const double* v) { glUniform4dv(loc,1,v); } - -EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double, 2,2dv_ei) -EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double, 3,3dv_ei) -EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double, 4,4dv_ei) -#endif - - -//@} - -} - -#endif // EIGEN_OPENGL_MODULE -- cgit v1.2.1