From eda5bc26f44ee9a6f83dcf8c91f17296d7fc509d Mon Sep 17 00:00:00 2001 From: Nao Pross Date: Mon, 12 Feb 2024 14:52:43 +0100 Subject: Move into version control --- src/imgui/backends/imgui_impl_sdlrenderer2.h | 39 ++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 src/imgui/backends/imgui_impl_sdlrenderer2.h (limited to 'src/imgui/backends/imgui_impl_sdlrenderer2.h') diff --git a/src/imgui/backends/imgui_impl_sdlrenderer2.h b/src/imgui/backends/imgui_impl_sdlrenderer2.h new file mode 100644 index 0000000..843850f --- /dev/null +++ b/src/imgui/backends/imgui_impl_sdlrenderer2.h @@ -0,0 +1,39 @@ +// dear imgui: Renderer Backend for SDL_Renderer for SDL2 +// (Requires: SDL 2.0.17+) + +// Note how SDL_Renderer is an _optional_ component of SDL2. +// For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX. +// If your application will want to render any non trivial amount of graphics other than UI, +// please be aware that SDL_Renderer currently offers a limited graphic API to the end-user and +// it might be difficult to step out of those boundaries. + +// Implemented features: +// [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID! +// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. + +// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. +// Learn about Dear ImGui: +// - FAQ https://dearimgui.com/faq +// - Getting Started https://dearimgui.com/getting-started +// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). +// - Introduction, links and more at the top of imgui.cpp + +#pragma once +#ifndef IMGUI_DISABLE +#include "imgui.h" // IMGUI_IMPL_API + +struct SDL_Renderer; + +IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_Init(SDL_Renderer* renderer); +IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_NewFrame(); +IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_RenderDrawData(ImDrawData* draw_data); + +// Called by Init/NewFrame/Shutdown +IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_CreateFontsTexture(); +IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_DestroyFontsTexture(); +IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_CreateDeviceObjects(); +IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_DestroyDeviceObjects(); + +#endif // #ifndef IMGUI_DISABLE -- cgit v1.2.1