From eda5bc26f44ee9a6f83dcf8c91f17296d7fc509d Mon Sep 17 00:00:00 2001 From: Nao Pross Date: Mon, 12 Feb 2024 14:52:43 +0100 Subject: Move into version control --- src/imgui/examples/example_sdl2_opengl2/README.md | 29 +++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 src/imgui/examples/example_sdl2_opengl2/README.md (limited to 'src/imgui/examples/example_sdl2_opengl2/README.md') diff --git a/src/imgui/examples/example_sdl2_opengl2/README.md b/src/imgui/examples/example_sdl2_opengl2/README.md new file mode 100644 index 0000000..40a49e6 --- /dev/null +++ b/src/imgui/examples/example_sdl2_opengl2/README.md @@ -0,0 +1,29 @@ + +# How to Build + +- On Windows with Visual Studio's IDE + +Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) if necessary. + +- On Windows with Visual Studio's CLI + +``` +set SDL2_DIR=path_to_your_sdl2_folder +cl /Zi /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_opengl2.cpp ..\..\imgui*.cpp /FeDebug/example_sdl2_opengl2.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console +# ^^ include paths ^^ source files ^^ output exe ^^ output dir ^^ libraries +# or for 64-bit: +cl /Zi /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_opengl2.cpp ..\..\imgui*.cpp /FeDebug/example_sdl2_opengl2.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x64 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console +``` + +- On Linux and similar Unixes + +``` +c++ `sdl2-config --cflags` -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_sdl2.cpp ../../backends/imgui_impl_opengl2.cpp ../../imgui*.cpp `sdl2-config --libs` -lGL +``` + +- On Mac OS X + +``` +brew install sdl2 +c++ `sdl2-config --cflags` -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_sdl2.cpp ../../backends/imgui_impl_opengl2.cpp ../../imgui*.cpp `sdl2-config --libs` -framework OpenGl +``` -- cgit v1.2.1