From eda5bc26f44ee9a6f83dcf8c91f17296d7fc509d Mon Sep 17 00:00:00 2001 From: Nao Pross Date: Mon, 12 Feb 2024 14:52:43 +0100 Subject: Move into version control --- src/imgui/examples/example_win32_directx12/build_win32.bat | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 src/imgui/examples/example_win32_directx12/build_win32.bat (limited to 'src/imgui/examples/example_win32_directx12/build_win32.bat') diff --git a/src/imgui/examples/example_win32_directx12/build_win32.bat b/src/imgui/examples/example_win32_directx12/build_win32.bat new file mode 100644 index 0000000..68e3c92 --- /dev/null +++ b/src/imgui/examples/example_win32_directx12/build_win32.bat @@ -0,0 +1,9 @@ +@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. +@REM Important: to build on 32-bit systems, the DX12 backends needs '#define ImTextureID ImU64', so we pass it here. +@set OUT_DIR=Debug +@set OUT_EXE=example_win32_directx12 +@set INCLUDES=/I..\.. /I..\..\backends /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" +@set SOURCES=main.cpp ..\..\backends\imgui_impl_dx12.cpp ..\..\backends\imgui_impl_win32.cpp ..\..\imgui*.cpp +@set LIBS=d3d12.lib d3dcompiler.lib dxgi.lib +mkdir Debug +cl /nologo /Zi /MD /utf-8 %INCLUDES% /D ImTextureID=ImU64 /D UNICODE /D _UNICODE %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% -- cgit v1.2.1