#include "imgui.h" #include "imgui_impl_glfw.h" #include "imgui_impl_opengl3.h" #include "implot.h" #include "control.h" #include #include #include #if defined(IMGUI_IMPL_OPENGL_ES2) #include #endif #undef GLFW_INCLUDE_NONE #include // Will drag system OpenGL headers // [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to // maximize ease of testing and compatibility with old VS compilers. To link // with VS2010-era libraries, VS2015+ requires linking with // legacy_stdio_definitions.lib, which we do using this pragma. Your own // project should not be affected, as you are likely to link with a newer // binary of GLFW that is adequate for your version of Visual Studio. #if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) #pragma comment(lib, "legacy_stdio_definitions") #endif #define MAX_ZP 64 struct GState { struct { int time; int bode; int nyquist; int rlocus; } n_samples; float gain_re; float gain_im; bool autogain; float time_start; float time_len; float bode_start; float bode_len; float rlocus_start; float rlocus_len; size_t npoles, nzeros; ImPlotPoint poles[MAX_ZP], zeros[MAX_ZP]; }; struct CState { bool proper; ct::TimeSeries time; ct::LocusSeries rlocus; }; ImPlotPoint time_real_getter(int idx, void *data) { ct::TimeSeries *ts = (ct::TimeSeries *) data; return ImPlotPoint(ts->time(idx), ts->out(idx).real()); } ImPlotPoint time_imag_getter(int idx, void *data) { ct::TimeSeries *ts = (ct::TimeSeries *) data; return ImPlotPoint(ts->time(idx), ts->out(idx).imag()); } ImPlotPoint step_getter(int idx, void *data) { ct::TimeSeries *ts = (ct::TimeSeries *) data; return ImPlotPoint(ts->time(idx), idx != 0); } ImPlotPoint rlocus_getter(int idx, void *data) { // return ImPlotPoint(ls->out(row, idx).real(), ls->out(row, idx).imag()); } static void glfw_error_callback(int error, const char* description) { fprintf(stderr, "Glfw Error %d: %s\n", error, description); } int main(int, char**) { // Setup window glfwSetErrorCallback(glfw_error_callback); if (!glfwInit()) return 1; // Decide GL+GLSL versions #if defined(IMGUI_IMPL_OPENGL_ES2) // GL ES 2.0 + GLSL 100 const char* glsl_version = "#version 100"; glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); #elif defined(__APPLE__) // GL 3.2 + GLSL 150 const char* glsl_version = "#version 150"; glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac #else // GL 3.0 + GLSL 130 const char* glsl_version = "#version 130"; glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); //glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only //glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only #endif // Create window with graphics context GLFWwindow* window = glfwCreateWindow(1280, 720, "Fast SISO Tool", NULL, NULL); if (window == NULL) return 1; glfwMakeContextCurrent(window); glfwSwapInterval(1); // Enable vsync // Setup Dear ImGui context IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImPlot::CreateContext(); ImGuiIO& io = ImGui::GetIO(); (void)io; //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls // Setup Dear ImGui style ImGui::StyleColorsDark(); // Setup Platform/Renderer backends ImGui_ImplGlfw_InitForOpenGL(window, true); ImGui_ImplOpenGL3_Init(glsl_version); // State variables bool show_demo_window = true; ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); // Graphics state GState gstate = { // settings .n_samples = { .time = 500, .bode = 500, .nyquist = 500, .rlocus = 2000, }, .gain_re = 1., .gain_im = 0., .autogain = false, .time_start = 0, .time_len = 10, .bode_start = 0.01, .bode_len = 10000, .rlocus_start = 0.001, .rlocus_len = 1000, .npoles = 0, .nzeros = 0, }; GState prev_gstate = { }; // Computation state CState cstate = { .proper = false, .time = ct::TimeSeries(gstate.time_start, gstate.time_start + gstate.time_len, gstate.n_samples.time), .rlocus = ct::LocusSeries(gstate.rlocus_start, gstate.rlocus_start + gstate.rlocus_len, gstate.n_samples.rlocus), }; // Main loop while (!glfwWindowShouldClose(window)) { // Poll and handle events (inputs, window resize, etc.) // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags // to tell if dear imgui wants to use your inputs. // // - When io.WantCaptureMouse is true, do not dispatch mouse input data // to your main application. // // - When io.WantCaptureKeyboard is true, do not dispatch keyboard // input data to your main application. // // Generally you may always pass all inputs to dear imgui, and hide // them from your application based on those two flags. glfwPollEvents(); // Recompute simulation if necessary if (memcmp(&gstate, &prev_gstate, sizeof(GState))) { if (gstate.npoles || gstate.nzeros) { // Create new transfer function ct::TransferFn tf; for (int k = 0; k < gstate.npoles; k++) tf.add_pole(ct::complex(gstate.poles[k].x, gstate.poles[k].y)); for (int k = 0; k < gstate.nzeros; k++) tf.add_zero(ct::complex(gstate.zeros[k].x, gstate.zeros[k].y)); ct::TransferFn tf_cl = ct::feedback(tf); // Autogain if (gstate.autogain) { ct::complex gain = 1. / tf_cl.dc_gain(); tf_cl = gain * tf_cl; gstate.gain_re = gain.real(); gstate.gain_im = gain.imag(); } else { ct::complex gain(gstate.gain_re, gstate.gain_im); tf_cl = gain * tf_cl; } if (tf_cl.is_proper()) { // Convert to state space ct::SSModel ss = ct::ctrb_form(ct::feedback(tf)); // New time series cstate.time = ct::TimeSeries(gstate.time_start, gstate.time_start + gstate.time_len, gstate.n_samples.time); // Update time domain simulation ct::step(ss, cstate.time); // New root locus series cstate.rlocus = ct::LocusSeries(gstate.rlocus_start, gstate.rlocus_start + gstate.rlocus_len, gstate.n_samples.rlocus); ct::rlocus(tf, cstate.rlocus); } } // Update graphic state memcpy(&prev_gstate, &gstate, sizeof(GState)); } // Start the Dear ImGui frame ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); if (show_demo_window) { ImGui::ShowDemoWindow(&show_demo_window); ImPlot::ShowDemoWindow(&show_demo_window); } if (ImGui::Begin("Settings")) { static bool zero_index = 0, pole_index = 0; static char buf[32]; ImGui::SeparatorText("Plant G(s)"); ImGui::Checkbox("Automatic", &gstate.autogain); ImGui::SliderFloat("Gain (real)", &gstate.gain_re, -1000, 1000, NULL, ImGuiSliderFlags_Logarithmic); ImGui::SliderFloat("Gain (imag)", &gstate.gain_im, -1000, 1000, NULL, ImGuiSliderFlags_Logarithmic); ImGui::PushItemWidth(140); if (ImGui::BeginListBox("Poles")) { for (int i = 0; i < gstate.npoles; i++) { ImGui::PushID(i); snprintf(buf, sizeof(buf), "(%.2f, %.2fi)", gstate.poles[i].x, gstate.poles[i].y); if (ImGui::Selectable(buf)) { gstate.poles[i].y = 0; } ImGui::PopID(); } ImGui::EndListBox(); } ImGui::SameLine(); if (ImGui::BeginListBox("Zeros")) { for (int i = 0; i < gstate.nzeros; i++) { ImGui::PushID(i); snprintf(buf, sizeof(buf), "(%.2f, %.2fi)", gstate.zeros[i].x, gstate.zeros[i].y); if (ImGui::Selectable(buf)) { gstate.zeros[i].y = 0; } ImGui::PopID(); } ImGui::EndListBox(); } ImGui::PopItemWidth(); ImGui::SeparatorText("Simulation Ranges"); ImGui::InputFloat("Time Start", &gstate.time_start, 0, 100); ImGui::SliderFloat("Time Length", &gstate.time_len, 0, 100, NULL, ImGuiSliderFlags_Logarithmic); ImGui::InputFloat("Bode Start", &gstate.bode_start, 0, 100); ImGui::SliderFloat("Bode Length", &gstate.bode_len, 0, 100, NULL, ImGuiSliderFlags_Logarithmic); ImGui::InputFloat("Root Locus Start", &gstate.rlocus_start, 0, 100); ImGui::SliderFloat("Root Locus Length", &gstate.rlocus_len, 0.001, 10000, NULL, ImGuiSliderFlags_Logarithmic); ImGui::SeparatorText("Number of Samples"); ImGui::SliderInt("Time", &gstate.n_samples.time, 50, 5000); ImGui::SliderInt("Bode", &gstate.n_samples.bode, 50, 5000); ImGui::SliderInt("Nyquist", &gstate.n_samples.nyquist, 50, 5000); ImGui::SliderInt("Root Locus", &gstate.n_samples.rlocus, 50, 5000); } ImGui::End(); if (ImGui::Begin("Bode Diagrams")) { if (ImPlot::BeginPlot("Bode Magnitude", ImVec2(-1, 0))) { ImPlot::SetupAxisScale(ImAxis_X1, ImPlotScale_Log10); ImPlot::SetupAxisScale(ImAxis_Y1, ImPlotScale_Log10); ImPlot::SetupAxesLimits(0.01, 10000, 0.001, 10); ImPlot::SetupAxis(ImAxis_X1, "Amplitude |G(iw)| dB"); ImPlot::SetupAxis(ImAxis_Y1, "Frequency w / (rad / s)"); ImPlot::EndPlot(); } if (ImPlot::BeginPlot("Bode Phase", ImVec2(-1, 0))) { ImPlot::SetupAxisScale(ImAxis_X1, ImPlotScale_Linear); ImPlot::SetupAxesLimits(0.1, 100, -180, 180); ImPlot::SetupAxis(ImAxis_X1, "Phase arg G(iw) / deg"); ImPlot::SetupAxis(ImAxis_Y1, "Frequency w / (rad / s)"); ImPlot::EndPlot(); } } ImGui::End(); if (ImGui::Begin("Time Domain")) { if (ImPlot::BeginPlot("Step Response", ImVec2(-1, 0))) { ImPlot::SetupAxisScale(ImAxis_X1, ImPlotScale_Linear); ImPlot::SetupAxis(ImAxis_X1, "Time t / s"); ImPlot::SetupAxisLimits(ImAxis_X1, gstate.time_start, gstate.time_start + gstate.time_len, ImPlotCond_Always); ImPlot::SetupAxis(ImAxis_Y1, "Response y(t)", ImPlotAxisFlags_AutoFit); ImPlot::PlotLineG("Step", step_getter, &cstate.time, cstate.time.n_samples); ImPlot::PlotLineG("G(s), real", time_real_getter, &cstate.time, cstate.time.n_samples); ImPlot::PlotLineG("G(s), imag", time_imag_getter, &cstate.time, cstate.time.n_samples); ImPlot::EndPlot(); } } ImGui::End(); if (ImGui::Begin("Stability")) { ImGui::Text("Use CTRL + R / L Click to add a pole / zero"); int rlflags = ImPlotFlags_Equal | ImPlotFlags_NoBoxSelect; if (ImGui::GetIO().KeyCtrl) rlflags |= ImPlotFlags_Crosshairs; if (ImPlot::BeginPlot("Root Locus", ImVec2(-1, 0), rlflags)) { ImPlot::SetupAxesLimits(-10, 10, -10, 10); // Plot curren root locus for (int i = 0; i < cstate.rlocus.out.n_rows; i++) { ImGui::PushID(i); // ImPlot::PlotLineG("Root Locus", rlocus_getter, &cstate.rlocus.out.row(i), cstate.rlocus.n_samples); ImGui::PopID(); } if (ImPlot::IsPlotHovered() && ImGui::GetIO().KeyCtrl) { ImPlotPoint pt = ImPlot::GetPlotMousePos(); // Add a pole if (ImGui::IsMouseClicked(ImGuiMouseButton_Left)) { if (gstate.npoles < MAX_ZP) { gstate.poles[gstate.npoles].x = pt.x; gstate.poles[gstate.npoles].y = pt.y; gstate.npoles += 1; } } // Add a zero else if (ImGui::IsMouseClicked(ImGuiMouseButton_Right)) { if (gstate.npoles < MAX_ZP) { gstate.zeros[gstate.nzeros].x = pt.x; gstate.zeros[gstate.nzeros].y = pt.y; gstate.nzeros += 1; } } } // Plot zeros and poles const ImVec4 poleCol(0,0.9f,0,1); const ImVec4 zeroCol(1,0.5f,1,1); const float size = 4; const int flags = ImPlotDragToolFlags_Delayed; for (int i = 0; i < gstate.nzeros; i++) ImPlot::DragPoint(i, &gstate.zeros[i].x, &gstate.zeros[i].y, zeroCol, size, flags); for (int i = 0; i < gstate.npoles; i++) ImPlot::DragPoint(gstate.nzeros + i, &gstate.poles[i].x, &gstate.poles[i].y, poleCol, size, flags); ImPlot::EndPlot(); } if (ImPlot::BeginPlot("Nyquist Diagram", ImVec2(-1, 0), ImPlotFlags_Equal)) { ImPlot::SetupAxesLimits(-1, 1, -1, 1); ImPlot::SetNextMarkerStyle(ImPlotMarker_Cross); ImPlot::EndPlot(); } } ImGui::End(); // Rendering ImGui::Render(); int display_w, display_h; glfwGetFramebufferSize(window, &display_w, &display_h); glViewport(0, 0, display_w, display_h); glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); glfwSwapBuffers(window); } // Cleanup ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImPlot::DestroyContext(); ImGui::DestroyContext(); glfwDestroyWindow(window); glfwTerminate(); return 0; } // vim:ts=2 sw=2 noet: