// // dq.pov -- Drehung und Quaternion // // (c) 2021 Prof Dr Andreas Müller, OST Ostschweizer Fachhochschule // #include "common.inc" arrow(<0,0,0>, <1, sqrt(2), 2>, r, Red) #declare r = 0.2 * r; circlearrow(<1,0,0>, <0,0,1>, <1, sqrt(2), 0>, 1, thick, 1.8*pi/3, 3) circlearrow(<1,0,0>, <0,1,0>, <1, 0, 2>, sqrt(2)/2, thick, 1.8*pi/3, 3) circlearrow(<0,0,1>, <1,0,0>, <0, sqrt(2), 2>, 0.5, thick, 1.8*pi/3, 3) #declare l = 2.8; #declare h = 0.0001; union { box { <-l,-l,-h>, } box { <-l,-h,-l>, } box { <-h,-l,-l>, <-h,l,l> } pigment { color rgbt<0.6,0.6,0.6,0.0> } }