from manim import * import math as m import numpy as np import itertools as it # configure style config.background_color = '#202020' config.tex_template.add_to_preamble( r"\usepackage[p,osf]{scholax}" r"\usepackage{amsmath}" r"\usepackage[scaled=1.075,ncf,vvarbb]{newtxmath}" ) # scenes class Geometric2DSymmetries(Scene): def construct(self): # title title = Tex(r"Geometrische \\ Symmetrien") title.scale(1.5) self.play(Write(title)) self.wait() self.play(FadeOut(title)) self.wait() self.intro() self.cyclic() self.dihedral() def intro(self): # create square square = Square() square.set_fill(PINK, opacity=.5) self.play(SpinInFromNothing(square)) self.wait() # the action of doing nothing action = MathTex(r"\mathbb{1}") self.play(Write(action)) self.play(ApplyMethod(square.scale, 1.2)) self.play(ApplyMethod(square.scale, 1/1.2)) self.play(FadeOut(action)) # show some reflections axis = DashedLine(2 * LEFT, 2 * RIGHT) sigma = MathTex(r"\sigma") sigma.next_to(axis, RIGHT) self.play(Create(axis)) self.play(Write(sigma)) self.play(ApplyMethod(square.flip, RIGHT)) self.wait() for d in [UP + RIGHT, UP]: self.play( Rotate(axis, PI/4), Rotate(sigma, PI/4, about_point=ORIGIN)) self.play(Rotate(sigma, -PI/4), run_time=.5) self.play(ApplyMethod(square.flip, d)) self.play( FadeOutAndShift(sigma), Uncreate(axis)) # show some rotations dot = Dot(UP + RIGHT) figure = VGroup() figure.add(square) figure.add(dot) rot = MathTex(r"r") self.play(Write(rot), Create(dot)) last = rot for newrot in map(MathTex, [r"r", r"r^2", r"r^3"]): self.play( ReplacementTransform(last, newrot), Rotate(figure, PI/2, about_point=ORIGIN)) self.wait() last = newrot self.play(Uncreate(dot), FadeOut(square), FadeOut(last)) def cyclic(self): # create symmetric figure figure = VGroup() prev = [1.5, 0, 0] for i in range(1,6): pos = [ 1.5*m.cos(2 * PI/5 * i), 1.5*m.sin(2 * PI/5 * i), 0 ] if prev: line = Line(prev, pos) figure.add(line) dot = Dot(pos, radius=.1) if i == 5: dot.set_fill(RED) prev = pos figure.add(dot) group = MathTex(r"G = \langle r \rangle") self.play(Write(group), run_time = 2) self.wait() self.play(ApplyMethod(group.to_corner, UP)) actions = map(MathTex, [ r"\mathbb{1}", r"r", r"r^2", r"r^3", r"r^4", r"\mathbb{1}"]) action = next(actions, MathTex(r"r")) self.play(Create(figure)) self.play(Write(action)) self.wait() for i in range(5): newaction = next(actions, MathTex(r"r")) self.play( ReplacementTransform(action, newaction), Rotate(figure, 2*PI/5, about_point=ORIGIN)) action = newaction self.play(Uncreate(figure), FadeOut(action)) whole_group = MathTex( r"G = \langle r \rangle" r"= \left\{\mathbb{1}, r, r^2, r^3, r^4 \right\}") self.play(ApplyMethod(group.move_to, ORIGIN)) self.play(ReplacementTransform(group, whole_group)) self.wait() cyclic = MathTex( r"Z_n = \langle r \rangle" r"= \left\{\mathbb{1}, r, r^2, \dots, r^{n-1} \right\}") cyclic_title = Tex(r"Zyklische Gruppe") cyclic_title.next_to(cyclic, UP * 2) cyclic.scale(1.2) cyclic_title.scale(1.2) self.play(ReplacementTransform(whole_group, cyclic)) self.play(FadeInFrom(cyclic_title, UP)) self.wait(5) self.play(FadeOut(cyclic), FadeOut(cyclic_title)) def dihedral(self): # create square square = Square() square.set_fill(PINK, opacity=.5) # generator equation group = MathTex( r"G = \langle \sigma, r \,|\,", r"\sigma^2 = \mathbb{1},", r"r^4 = \mathbb{1},", r"(\sigma r)^2 = \mathbb{1} \rangle") self.play(Write(group), run_time = 2) self.wait() self.play(ApplyMethod(group.to_corner, UP)) self.play(FadeIn(square)) axis = DashedLine(2 * LEFT, 2 * RIGHT) sigma = MathTex(r"\sigma^2 = \mathbb{1}") sigma.next_to(axis, RIGHT) self.play(Create(axis), Write(sigma)) self.play(ApplyMethod(square.flip, RIGHT)) self.play(ApplyMethod(square.flip, RIGHT)) self.play(Uncreate(axis), FadeOut(sigma)) # rotations dot = Dot(UP + RIGHT) rot = MathTex(r"r^4 = \mathbb{1}") rot.next_to(square, DOWN * 3) figure = VGroup() figure.add(dot) figure.add(square) self.play(Write(rot), Create(dot)) for i in range(4): self.play(Rotate(figure, PI/2)) self.play(FadeOut(rot), Uncreate(dot)) # rotation and flip action = MathTex(r"(\sigma r)^2 = \mathbb{1}") action.next_to(square, DOWN * 5) dot = Dot(UP + RIGHT) axis = DashedLine(2 * LEFT, 2 * RIGHT) self.play(Create(dot), Create(axis), Write(action)) figure = VGroup() figure.add(dot) figure.add(square) for i in range(2): self.play(Rotate(figure, PI/2)) self.play(ApplyMethod(figure.flip, RIGHT)) self.wait() self.play(Uncreate(dot), Uncreate(axis), FadeOut(action)) self.play(FadeOut(square)) # equation for the whole whole_group = MathTex( r"G &= \langle \sigma, r \,|\," r"\sigma^2 = r^4 = (\sigma r)^2 = \mathbb{1} \rangle \\" r"&= \left\{" r"\mathbb{1}, r, r^2, r^3, \sigma, \sigma r, \sigma r^2, \sigma r^3" r"\right\}") self.play(ApplyMethod(group.move_to, ORIGIN)) self.play(ReplacementTransform(group, whole_group)) self.wait(2) dihedral = MathTex( r"D_n &= \langle \sigma, r \,|\," r"\sigma^2 = r^n = (\sigma r)^2 = \mathbb{1} \rangle \\" r"&= \left\{" r"\mathbb{1}, r, r^2, \dots, \sigma, \sigma r, \sigma r^2, \dots" r"\right\}") dihedral_title = Tex(r"Diedergruppe: Symmetrien eines \(n\)-gons") dihedral_title.next_to(dihedral, UP * 2) dihedral.scale(1.2) dihedral_title.scale(1.2) self.play(ReplacementTransform(whole_group, dihedral)) self.play(FadeInFrom(dihedral_title, UP)) self.wait(5) self.play(FadeOut(dihedral), FadeOut(dihedral_title)) class Geometric3DSymmetries(ThreeDScene): def construct(self): self.symmetric() @staticmethod def get_cube(): verts = np.array(list(it.product(*3 * [[-1, 1]]))) edges = [ (v1, v2) for v1, v2 in it.combinations(verts, 2) if sum(v1 == v2) == 2 ] corner_dots = Group(*[ Sphere().set_height(0.25).move_to(vert) for vert in verts ]) corner_dots.set_color(GREY_B) edge_rods = Group(*[ Line3D(v1, v2) for v1, v2 in edges ]) faces = Cube(square_resolution=(10, 10)) faces.set_height(2) faces.set_color(BLUE_E, 0.3) # faces.add_updater(lambda m: m.sort(lambda p: np.dot(p, [np.sign(self.euler_angles[0]) * 0.2, -1, 0.2]))) cube = Group(corner_dots, edge_rods, faces) cube.corner_dots = corner_dots cube.edge_rods = edge_rods cube.faces = faces return cube def symmetric(self): self.renderer.camera.light_source.move_to(3*IN) # changes the source of the light self.set_camera_orientation(phi=60 * DEGREES, theta=5 * DEGREES) cube = Cube() self.play(GrowFromCenter(cube)) axes = list( map(lambda v: v / np.linalg.norm(v), map(np.array, [ [0, 0, 1], [0, 1, 1], [1, 1, 1], ]) )) angles = [ PI, PI, PI * 2/3 ] lines = list(map(lambda x: Line(-2 * x, 2 * x), axes)) camera_thetas = list(map(lambda x: x * DEGREES, [10, 100, 110])) for axis, line, angle, camera_angle in zip(axes, lines, angles, camera_thetas): self.move_camera(theta=camera_angle) self.play(Create(line)) self.play(Rotate(cube, angle, axis=axis, run_time=3)) self.wait(7) class AlgebraicSymmetries(Scene): def construct(self): # title title = Tex(r"Algebraische \\ Symmetrien") title.scale(1.5) self.play(Write(title)) self.wait() self.play(FadeOut(title)) self.wait() self.cyclic() def cyclic(self): root_powers = MathTex( r"\left( e^\frac{\pi i}{2} \right)^0 &= 1 \\", r"\left( e^\frac{\pi i}{2} \right)^1 &= i \\", r"\left( e^\frac{\pi i}{2} \right)^2 &= -1 \\", r"\left( e^\frac{\pi i}{2} \right)^3 &= -i \\") root_more_powers = MathTex( r"\left( e^\frac{\pi i}{2} \right)^4 &= 1 \\", r"\left( e^\frac{\pi i}{2} \right)^5 &= i \\", r"\left( e^\frac{\pi i}{2} \right)^6 &= -1 \\", r"\left( e^\frac{\pi i}{2} \right)^7 &= -i \\") root_powers.shift(LEFT * 2) root_more_powers.shift(RIGHT * 2) for line in root_powers: self.play(Write(line)) for line in root_more_powers: self.play(Write(line)) self.wait() self.play( ApplyMethod(root_powers.to_edge, LEFT), FadeOutAndShift(root_more_powers, RIGHT)) groups = MathTex( r"G &= \left\{ 1, i, -1, -i \right\} \\", r"&= \left\{", "1,", "i,", "i^2,", "i^3", r"\right\} \\", r"Z_4 &= \left\{", "1,", "r,", "r^2,", "r^3" r"\right\}") groups.shift(UP) self.play(Write(groups[0])) self.play(FadeOutAndShift(root_powers, LEFT)) for part in groups[0:]: self.play(Write(part)) self.play(ApplyMethod(groups.to_corner, UP + LEFT)) self.wait() isomorphism = MathTex( r"\varphi : G &\to Z_4 \\", r"\mathrm{ker}(\varphi) &= \emptyset \\", r"G &\cong Z_4") iso_it = iter(isomorphism) self.play(Write(next(iso_it))) self.wait() self.play(Write(next(iso_it))) self.wait() # TODO: show in group self.play(Write(next(iso_it))) self.wait() self.play(ApplyMethod(isomorphism.to_edge, UP)) self.wait(5)