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Diffstat (limited to 'buch/papers/kugel/images/spherecurve.cpp')
-rw-r--r-- | buch/papers/kugel/images/spherecurve.cpp | 292 |
1 files changed, 292 insertions, 0 deletions
diff --git a/buch/papers/kugel/images/spherecurve.cpp b/buch/papers/kugel/images/spherecurve.cpp new file mode 100644 index 0000000..8ddf5e5 --- /dev/null +++ b/buch/papers/kugel/images/spherecurve.cpp @@ -0,0 +1,292 @@ +/* + * spherecurve.cpp + * + * (c) 2022 Prof Dr Andreas Müller, OST Ostschweizer Fachhochschule + */ +#include <cstdio> +#include <cstdlib> +#include <cmath> +#include <string> +#include <iostream> + +inline double sqr(double x) { return x * x; } + +/** + * \brief Class for 3d vectors (also used as colors) + */ +class vector { + double X[3]; +public: + vector() { X[0] = X[1] = X[2] = 0; } + vector(double a) { X[0] = X[1] = X[2] = a; } + vector(double x, double y, double z) { + X[0] = x; X[1] = y; X[2] = z; + } + vector(double theta, double phi) { + double s = sin(theta); + X[0] = cos(phi) * s; + X[1] = sin(phi) * s; + X[2] = cos(theta); + } + vector(const vector& other) { + for (int i = 0; i < 3; i++) { + X[i] = other.X[i]; + } + } + vector operator+(const vector& other) const { + return vector(X[0] + other.X[0], + X[1] + other.X[1], + X[2] + other.X[2]); + } + vector operator*(double l) const { + return vector(X[0] * l, X[1] * l, X[2] * l); + } + double operator*(const vector& other) const { + double s = 0; + for (int i = 0; i < 3; i++) { + s += X[i] * other.X[i]; + } + return s; + } + double norm() const { + double s = 0; + for (int i = 0; i < 3; i++) { + s += sqr(X[i]); + } + return sqrt(s); + } + vector normalize() const { + double l = norm(); + return vector(X[0]/l, X[1]/l, X[2]/l); + } + double max() const { + return std::max(X[0], std::max(X[1], X[2])); + } + double l0norm() const { + double l = 0; + for (int i = 0; i < 3; i++) { + if (fabs(X[i]) > l) { + l = fabs(X[i]); + } + } + return l; + } + vector l0normalize() const { + double l = l0norm(); + vector result(X[0]/l, X[1]/l, X[2]/l); + return result; + } + const double& operator[](int i) const { return X[i]; } + double& operator[](int i) { return X[i]; } +}; + +/** + * \brief Derived 3d vector class implementing color + * + * The constructor in this class converts a single value into a + * color on a suitable gradient. + */ +class color : public vector { +public: + static double utop; + static double ubottom; + static double green; +public: + color(double u) { + u = (u - ubottom) / (utop - ubottom); + if (u > 1) { + u = 1; + } + if (u < 0) { + u = 0; + } + u = pow(u,2); + (*this)[0] = u; + (*this)[1] = green * u * (1 - u); + (*this)[2] = 1-u; + double l = l0norm(); + for (int i = 0; i < 3; i++) { + (*this)[i] /= l; + } + } +}; + +double color::utop = 12; +double color::ubottom = -31; +double color::green = 0.5; + +/** + * \brief Surface model + * + * This class contains the definitions of the functions to plot + * and the parameters to + */ +class surfacefunction { + static vector axes[6]; + + double _a; + double _A; + + double _umin; + double _umax; +public: + double a() const { return _a; } + double A() const { return _A; } + + double umin() const { return _umin; } + double umax() const { return _umax; } + + surfacefunction(double a, double A) : _a(a), _A(A), _umin(0), _umax(0) { + } + + double f(double z) { + return A() * exp(a() * (sqr(z) - 1)); + } + + double g(double z) { + return -f(z) * 2*a() * ((2*a()*sqr(z) + (3-2*a()))*sqr(z) - 1); + } + + double F(const vector& v) { + double s = 0; + for (int i = 0; i < 6; i++) { + s += f(axes[i] * v); + } + return s / 6; + } + + double G(const vector& v) { + double s = 0; + for (int i = 0; i < 6; i++) { + s += g(axes[i] * v); + } + return s / 6; + } +protected: + color farbe(const vector& v) { + double u = G(v); + if (u < _umin) { + _umin = u; + } + if (u > _umax) { + _umax = u; + } + return color(u); + } +}; + +static double phi = (1 + sqrt(5)) / 2; +static double sl = sqrt(sqr(phi) + 1); +vector surfacefunction::axes[6] = { + vector( 0. , -1./sl, phi/sl ), + vector( 0. , 1./sl, phi/sl ), + vector( 1./sl, phi/sl, 0. ), + vector( -1./sl, phi/sl, 0. ), + vector( phi/sl, 0. , 1./sl ), + vector( -phi/sl, 0. , 1./sl ) +}; + +/** + * \brief Class to construct the plot + */ +class surface : public surfacefunction { + FILE *outfile; + + int _phisteps; + int _thetasteps; + double _hphi; + double _htheta; +public: + int phisteps() const { return _phisteps; } + int thetasteps() const { return _thetasteps; } + double hphi() const { return _hphi; } + double htheta() const { return _htheta; } + void phisteps(int s) { _phisteps = s; _hphi = 2 * M_PI / s; } + void thetasteps(int s) { _thetasteps = s; _htheta = M_PI / s; } + + surface(const std::string& filename, double a, double A) + : surfacefunction(a, A) { + outfile = fopen(filename.c_str(), "w"); + phisteps(400); + thetasteps(200); + } + + ~surface() { + fclose(outfile); + } + +private: + void triangle(const vector& v0, const vector& v1, const vector& v2) { + fprintf(outfile, " mesh {\n"); + vector c = (v0 + v1 + v2) * (1./3.); + vector color = farbe(c.normalize()); + vector V0 = v0 * (1 + F(v0)); + vector V1 = v1 * (1 + F(v1)); + vector V2 = v2 * (1 + F(v2)); + fprintf(outfile, "\ttriangle {\n"); + fprintf(outfile, "\t <%.6f,%.6f,%.6f>,\n", + V0[0], V0[2], V0[1]); + fprintf(outfile, "\t <%.6f,%.6f,%.6f>,\n", + V1[0], V1[2], V1[1]); + fprintf(outfile, "\t <%.6f,%.6f,%.6f>\n", + V2[0], V2[2], V2[1]); + fprintf(outfile, "\t}\n"); + fprintf(outfile, "\tpigment { color rgb<%.4f,%.4f,%.4f> }\n", + color[0], color[1], color[2]); + fprintf(outfile, "\tfinish { metallic specular 0.5 }\n"); + fprintf(outfile, " }\n"); + } + + void northcap() { + vector v0(0, 0, 1); + for (int i = 1; i <= phisteps(); i++) { + fprintf(outfile, " // northcap i = %d\n", i); + vector v1(htheta(), (i - 1) * hphi()); + vector v2(htheta(), i * hphi()); + triangle(v0, v1, v2); + } + } + + void southcap() { + vector v0(0, 0, -1); + for (int i = 1; i <= phisteps(); i++) { + fprintf(outfile, " // southcap i = %d\n", i); + vector v1(M_PI - htheta(), (i - 1) * hphi()); + vector v2(M_PI - htheta(), i * hphi()); + triangle(v0, v1, v2); + } + } + + void zone() { + for (int j = 1; j < thetasteps() - 1; j++) { + for (int i = 1; i <= phisteps(); i++) { + fprintf(outfile, " // zone j = %d, i = %d\n", + j, i); + vector v0( j * htheta(), (i-1) * hphi()); + vector v1((j+1) * htheta(), (i-1) * hphi()); + vector v2( j * htheta(), i * hphi()); + vector v3((j+1) * htheta(), i * hphi()); + triangle(v0, v1, v2); + triangle(v1, v2, v3); + } + } + } +public: + void draw() { + northcap(); + southcap(); + zone(); + } +}; + +/** + * \brief main function + */ +int main(int argc, char *argv[]) { + surface S("spherecurve.inc", 5, 10); + color::green = 1.0; + S.draw(); + std::cout << "umin: " << S.umin() << std::endl; + std::cout << "umax: " << S.umax() << std::endl; + return EXIT_SUCCESS; +} |