From 32f1a1d818f0fe28b2ae97071e31a773ee2d028a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Andreas=20M=C3=BCller?= Date: Thu, 19 May 2022 17:28:33 +0200 Subject: some local changes --- buch/papers/fresnel/images/schale.pov | 191 ++++++++++++++++++++++++++++++++++ 1 file changed, 191 insertions(+) create mode 100644 buch/papers/fresnel/images/schale.pov (limited to 'buch/papers/fresnel/images/schale.pov') diff --git a/buch/papers/fresnel/images/schale.pov b/buch/papers/fresnel/images/schale.pov new file mode 100644 index 0000000..085a6a4 --- /dev/null +++ b/buch/papers/fresnel/images/schale.pov @@ -0,0 +1,191 @@ +// +// schale.pov -- +// +// (c) 2022 Prof Dr Andreas Müller, OST Ostschweizer Fachhochschule +// +#version 3.7; +#include "colors.inc" + +#declare O = <0,0,0>; + +global_settings { + assumed_gamma 1 +} + +#declare imagescale = 0.036; + +camera { + location <40, 20, -20> + look_at <0, 0.5, 0> + right 16/9 * x * imagescale + up y * imagescale +} + +light_source { + <10, 10, -40> color White + area_light <1,0,0> <0,0,1>, 10, 10 + adaptive 1 + jitter +} + +sky_sphere { + pigment { + color rgb<1,1,1> + } +} + +sphere { + <0, 0, 0>, 1 + pigment { + color rgb<0.8,0.8,0.8> + } + finish { + specular 0.95 + metallic + } +} + +#declare stripcolor = rgb<0.2,0.2,0.8>; + +#declare R = 1.002; + +#macro punkt(phi,theta) +R * < cos(phi) * cos(theta), sin(theta), sin(phi) * cos(theta) > +#end + +#declare N = 24; +#declare thetaphi = 0.01; +#declare thetawidth = pi * 0.008; +#declare theta = function(phi) { phi * thetaphi } + +#declare axisdiameter = 0.007; + +cylinder { + < 0, -2, 0>, < 0, 2, 0>, axisdiameter + pigment { + color White + } + finish { + specular 0.95 + metallic + } +} + +#declare curvaturecircle = 0.008; +#declare curvaturecirclecolor = rgb<0.4,0.8,0.4>; + +#declare phit = 12.8 * 2 * pi; +#declare P = punkt(phit, theta(phit)); +#declare Q = <0, R / sin(theta(phit)), 0>; + +#declare e1 = vnormalize(P - Q) / tan(theta(phit)); +#declare e2 = vnormalize(vcross(e1, <0,1,0>)) / tan(theta(phit)); +#declare psimin = -0.1 * pi; +#declare psimax = 0.1 * pi; +#declare psistep = (psimax - psimin) / 30; + +union { + #declare psi = psimin; + #declare K = Q + cos(psi) * e1 + sin(psi) * e2; + #while (psi < psimax - psistep/2) + sphere { K, curvaturecircle } + #declare psi = psi + psistep; + #declare K2 = Q + cos(psi) * e1 + sin(psi) * e2; + cylinder { K, K2, curvaturecircle } + #declare K = K2; + #end + sphere { K, curvaturecircle } + pigment { + color curvaturecirclecolor + } + finish { + specular 0.95 + metallic + } +} + +object { + mesh { + #declare psi = psimin; + #declare K = Q + cos(psi) * e1 + sin(psi) * e2; + #while (psi < psimax - psistep/2) + #declare psi = psi + psistep; + #declare K2 = Q + cos(psi) * e1 + sin(psi) * e2; + triangle { K, K2, Q } + #declare K = K2; + #end + } + pigment { + color rgbt<0.4,0.8,0.4,0.5> + } + finish { + specular 0.95 + metallic + } +} + +union { + sphere { P, 0.02 } + sphere { Q, 0.02 } + cylinder { P, Q, 0.01 } + pigment { + color Red + } + finish { + specular 0.95 + metallic + } +} + +#declare phisteps = 300; +#declare phistep = 2 * pi / phisteps; +#declare phimin = 0; +#declare phimax = N * 2 * pi; + +object { + mesh { + #declare phi = phimin; + #declare Poben = punkt(phi, theta(phi) + thetawidth); + #declare Punten = punkt(phi, theta(phi) - thetawidth); + triangle { O, Punten, Poben } + #while (phi < phimax - phistep/2) + #declare phi = phi + phistep; + #declare Poben2 = punkt(phi, theta(phi) + thetawidth); + #declare Punten2 = punkt(phi, theta(phi) - thetawidth); + triangle { O, Punten, Punten2 } + triangle { O, Poben, Poben2 } + triangle { Punten, Punten2, Poben } + triangle { Punten2, Poben2, Poben } + #declare Poben = Poben2; + #declare Punten = Punten2; + #end + triangle { O, Punten, Poben } + } + pigment { + color stripcolor + } + finish { + specular 0.8 + metallic + } +} + +union { + #declare phi = phimin; + #declare P = punkt(phi, theta(phi)); + #while (phi < phimax - phistep/2) + sphere { P, 0.003 } + #declare phi = phi + phistep; + #declare P2 = punkt(phi, theta(phi)); + cylinder { P, P2, 0.003 } + #declare P = P2; + #end + sphere { P, 0.003 } + pigment { + color stripcolor + } + finish { + specular 0.8 + metallic + } +} -- cgit v1.2.1