pursuerDGL2

\overrightarrow{Z}

\overrightarrow{V}

\dot{\overrightarrow{V}}

Visierlinie

Z

V

P = (2.7678031812510335, 2.5076735466928514)
A = (0.6620357651437054, 2.1760151786559483)
B = Point(xAxis)
AO = Vector(B, A)
PO = Vector(B, P)
PA1: AO - PO
P' = Translate(P, PA1)
f = Segment(A, P)
C = Point(f)
u = Vector(A, C)