pursuerDGL2

\overrightarrow{Z}

\overrightarrow{V}

\overrightarrow{\dot{V}}

Visierlinie

Z

V

P = (4.971221011199331, 4.478899179419529)
A = (1.1959321648414913, 3.52)
B = Point(xAxis)
AO = Vector(B, A)
PO = Vector(B, P)
PA1: AO - PO
P' = Translate(P, PA1)
f = Segment(A, P)
C = Point(f)
u = Vector(A, C)