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authorNao Pross <naopross@thearcway.org>2018-12-12 02:55:28 +0100
committerNao Pross <naopross@thearcway.org>2018-12-12 02:56:44 +0100
commit96377f0c1b9a3e97de767d0ef413fea0a2847a87 (patch)
treecff4eb64a5bac3136963b8a1f3e43325692d361c /lib/gson-2.6.2.jar
parentAdd initial impl for sprites (diff)
downloadSubconscious-java-96377f0c1b9a3e97de767d0ef413fea0a2847a87.tar.gz
Subconscious-java-96377f0c1b9a3e97de767d0ef413fea0a2847a87.zip
Separate UPS from FPS, make thread for GameWindow (graphics thread)
The separation of game logic updates from render updates is necessary to proceed on the implementation of sprites. Otherwise the speed of animations of menus and sprites would depend on the game update speed. This commit breaks PerfView.
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