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author | Nao Pross <naopross@thearcway.org> | 2018-11-20 20:09:58 +0100 |
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committer | Nao Pross <naopross@thearcway.org> | 2018-11-20 20:11:43 +0100 |
commit | f290fd64b6771e934f30c855d67cf5915f25f6f8 (patch) | |
tree | 0374e183b70913d1d1e6dcfa8f62a906120cb905 /res/maps | |
parent | Refractor game state change detection / locks (diff) | |
download | Subconscious-java-f290fd64b6771e934f30c855d67cf5915f25f6f8.tar.gz Subconscious-java-f290fd64b6771e934f30c855d67cf5915f25f6f8.zip |
Remove Scene.absoluteRender(), add Scene.build()
absoluteRender was a useless method since the normal render can be
extended by overriding and calling super.render()
Scene.build() is a new method which runs once when the scene thread
starts, and is meant to be used to initialize the scene.
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0 files changed, 0 insertions, 0 deletions