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author | mafaldo <mafaldo@heavyhammer.home> | 2018-11-18 22:29:05 +0100 |
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committer | mafaldo <mafaldo@heavyhammer.home> | 2018-11-18 22:29:05 +0100 |
commit | e2bcaecea59bdf3a4092efdc4b9624b3f83f6fec (patch) | |
tree | 90e70bb3954173c25e63b65bbc64bd78f8c854be /src/Actor.java | |
download | Subconscious-java-e2bcaecea59bdf3a4092efdc4b9624b3f83f6fec.tar.gz Subconscious-java-e2bcaecea59bdf3a4092efdc4b9624b3f83f6fec.zip |
initial commit
Diffstat (limited to '')
-rw-r--r-- | src/Actor.java | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/src/Actor.java b/src/Actor.java new file mode 100644 index 0000000..ca3995a --- /dev/null +++ b/src/Actor.java @@ -0,0 +1,107 @@ +public class Actor { + private String name; + private boolean alive; + private boolean enemy; + private int hp; + private int agility; + private int strenght; + private int defense; + private int x; + private int y; + private Weapon weapon; + private int actionsLeft; + private int actions = 2; + + public Actor(String name, int hp, boolean enemy, int agility) { + this.name = name; + this.hp = hp; + this.enemy = enemy; + this.agility = agility; + this.weapon = new Weapon("fist", 1, 1, 10000000); + + this.alive = true; + this.resetActions(); + } + + public void resetActions() { + this.actionsLeft = this.actions; + } + + public int getActionsLeft() { + return this.actionsLeft; + } + + public boolean hit(Actor actor, Map map) { + if (this.actionsLeft > 0) { + if (this.weapon.damage(this, actor, map)) { + this.actionsLeft--; + return true; + } + } + return false; + } + + public Weapon getWeapon() { + return this.weapon; + } + + public void equipWeapon(Weapon weapon) { + this.weapon = weapon; + } + + public boolean isAlive() { + return this.alive; + } + + public void setHP(int hp) { + this.hp = hp; + if (this.hp <= 0) { + this.alive = false; + } + } + + public void damage(int dmg) { + this.hp -= dmg; + if (this.hp <= 0) { + this.alive = false; + } + } + + public int getAgility() { + return this.agility; + } + + public String getName() { + return this.name; + } + + public int getHP() { + return this.hp; + } + + public int getX() { + return this.x; + } + + public int getY() { + return this.y; + } + + public boolean isEnemy() { + return this.enemy; + } + + public void move(int x, int y) { + if (this.actionsLeft > 0) { + this.x = x; + this.y = y; + this.actionsLeft--; + } + } + + public void place(int x, int y) { + this.x = x; + this.y = y; + + } +} |