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author | Nao Pross <naopross@thearcway.org> | 2018-11-19 09:12:42 +0100 |
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committer | Nao Pross <naopross@thearcway.org> | 2018-11-19 09:12:42 +0100 |
commit | 9dca8d0f3610e2cd1079f9705f1da31ff19aba93 (patch) | |
tree | f3e421cf2e8e676bbeec2fb111cd5930b4cb3031 /src/Map.java | |
parent | Update makefile (diff) | |
download | Subconscious-java-9dca8d0f3610e2cd1079f9705f1da31ff19aba93.tar.gz Subconscious-java-9dca8d0f3610e2cd1079f9705f1da31ff19aba93.zip |
Add Actor.SkillSet, remove useless members in various strucutres
Diffstat (limited to '')
-rw-r--r-- | src/Map.java | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/Map.java b/src/Map.java index a870604..0e0d1e3 100644 --- a/src/Map.java +++ b/src/Map.java @@ -15,11 +15,11 @@ public class Map { public Map(Dimension size) { this.size = size; - // TODO: replace with Dimension.height and Dimension.width which are integer public members - this.grid = new Tile[(int) this.size.getWidth() * (int) this.size.getHeight()]; - for (int x = 0; x < this.size.getWidth(); x++) { - for (int y = 0; y < this.size.getHeight(); y++) { - this.grid[x * (int) this.size.getWidth() + y] = new Tile(Tile.Type.GRASS, x, y); + // Populate grid with GRASS tiles + this.grid = new Tile[this.size.width * this.size.height]; + for (int x = 0; x < this.size.width; x++) { + for (int y = 0; y < this.size.height; y++) { + this.grid[x * this.size.width + y] = new Tile(Tile.Type.GRASS, x, y); } } } @@ -56,7 +56,7 @@ public class Map { Tile workingTile = this.getTile(x, y); double bestDistance = 1000000000; Tile bestTile = workingTile; - + while (true) { for (Tile i : workingTile.getAdjacent(this)) { if (i.getDistance() < bestDistance) { @@ -79,15 +79,15 @@ public class Map { // TODO: if this is needed for something, implement copy constructors for Actor and Tile // and delete this code for (Actor actor : actorsList) { - Actor newActor = new Actor(actor.getName(), actor.getHP(), actor.isEnemy(), actor.getAgility()); + Actor newActor = new Actor(actor.getName(), actor.getHP(), actor.isEnemy(), actor.getSkills().agility); newActor.place(actor.getX(), actor.getY()); this.actors.add(newActor); } - for (int x = 0; x < this.size.getWidth(); x++) { - for (int y = 0; y < this.size.getHeight(); y++) { - Tile.Type oldTileType = tileGrid[x * (int) this.size.getWidth() + y].getType(); - this.grid[x * (int) this.size.getWidth() + y] = new Tile(oldTileType, x, y); + for (int x = 0; x < this.size.width; x++) { + for (int y = 0; y < this.size.height; y++) { + Tile.Type oldTileType = tileGrid[x * this.size.width + y].getType(); + this.grid[x * this.size.width + y] = new Tile(oldTileType, x, y); } } } @@ -139,11 +139,11 @@ public class Map { } public Tile getTile(int x, int y) { - return this.grid[x * (int) this.size.getWidth() + y]; + return this.grid[x * this.size.width + y]; } public int getSize() { - return (int) this.size.getWidth(); + return this.size.width; } public ArrayList<Actor> getActors() { |