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authorNao Pross <naopross@thearcway.org>2018-11-20 17:07:35 +0100
committerNao Pross <naopross@thearcway.org>2018-11-20 17:07:35 +0100
commit235262919e0863215c2f58a4ab3b977f59442d05 (patch)
tree792b383ce57bf1e191d7cc21f2eb85d371ee5530 /src/subconscious/graphics/GameWindow.java
parentUpdate gitignore (diff)
downloadSubconscious-java-235262919e0863215c2f58a4ab3b977f59442d05.tar.gz
Subconscious-java-235262919e0863215c2f58a4ab3b977f59442d05.zip
Add Game class, fix GameWindow's scene loading / management
The new Game class contains the state of the game and the main logic to manage maps, actors and scores.
Diffstat (limited to 'src/subconscious/graphics/GameWindow.java')
-rw-r--r--src/subconscious/graphics/GameWindow.java125
1 files changed, 88 insertions, 37 deletions
diff --git a/src/subconscious/graphics/GameWindow.java b/src/subconscious/graphics/GameWindow.java
index f7459fd..ce99df5 100644
--- a/src/subconscious/graphics/GameWindow.java
+++ b/src/subconscious/graphics/GameWindow.java
@@ -1,5 +1,7 @@
package subconscious.graphics;
+import subconscious.Game;
+
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.CardLayout;
@@ -12,6 +14,11 @@ import javax.swing.JButton;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
+
+/* GameWindow
+ * This class manages the graphical part of the game, such as loading and
+ * unloading scenes, and the window itself
+ */
@SuppressWarnings("serial")
public class GameWindow extends JFrame implements ActionListener {
public static final Dimension WINDOW_SIZE = new Dimension(600, 400);
@@ -24,26 +31,36 @@ public class GameWindow extends JFrame implements ActionListener {
private Scene scene = null;
private Thread sceneThread = null;
+ private Game game;
+
// TODO: remove map editor, start directly on Battle mode
- public GameWindow() {
+ public GameWindow(Game g) {
super("Subconscious");
+ this.game = g;
+
+ // set up JFrame
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setSize(WINDOW_SIZE);
this.setPreferredSize(WINDOW_SIZE);
this.setLocationRelativeTo(null);
- this.initComponents();
+ // set up components
+ this.buildUi();
this.add(this.root, BorderLayout.CENTER);
this.pack();
this.setVisible(true);
+
+ // start Window Loop
+ this.loop();
}
- private void initComponents() {
+ private void buildUi() {
// set up a cardlayout
this.root = new JPanel(new CardLayout());
+ // TODO: menu should be a Scene
// build Menu card
JPanel menu = new JPanel();
menu.setLayout(new GridLayout(3, 1));
@@ -68,43 +85,82 @@ public class GameWindow extends JFrame implements ActionListener {
this.root.add(menu, MENU_CARD);
}
- public void showScene(Scene scene) {
- // the current scene is already open
- if (scene == this.scene) {
- ((CardLayout)this.root.getLayout()).show(this.root, SCENE_CARD);
- scene.updateCanvasSize();
- scene.resume();
+ // ovserver of this.game
+ private void loop() {
+ while (this.game.isRunning()) {
+ this.game.waitStateChange();
- return;
- }
+ switch (this.game.getState()) {
+ case MENU:
+ this.loadMenu();
+ break;
- // if there is an old scene
- if (this.scene != null) {
- // close old scene
- this.scene.stop();
- try {
- this.sceneThread.join();
- } catch (InterruptedException ex) {
- ex.printStackTrace();
+ case DREAM:
+ this.loadScene(this.scene);
+ break;
}
+
+ }
+ }
+
+ private void loadScene(Scene scene) {
+ // check to not reload the same scene
+ // TODO: this may not be necessary, ex reaload scene?
+ if (this.scene == scene)
+ return;
+
+ if (this.scene != null){
+ this.unloadScene();
}
- // build new thread
+ // build thread
this.scene = scene;
this.sceneThread = new Thread(this.scene);
+ // for debugging
+ this.sceneThread.setName("Scene rendering Thread");
- // add to layout
- this.root.add(scene, SCENE_CARD);
- ((CardLayout)this.root.getLayout()).show(this.root, SCENE_CARD);
+ // add to UI
+ this.root.add(this.scene, SCENE_CARD);
+ ((CardLayout) this.root.getLayout()).show(this.root, SCENE_CARD);
+ // start scene
this.sceneThread.start();
- scene.updateCanvasSize();
- scene.resume();
+ this.scene.updateCanvasSize(this.getSize());
}
- public void showMenu() {
- this.scene.pause();
- ((CardLayout)this.root.getLayout()).show(this, MENU_CARD);
+ private void unloadScene() {
+ // close old scene
+ this.scene.stop();
+ try {
+ // wait for thread to die
+ this.sceneThread.join();
+ } catch (InterruptedException ex) {
+ ex.printStackTrace();
+ }
+
+ // remove card from UI
+ this.root.remove(scene);
+
+ this.scene = null;
+ this.sceneThread = null;
+ }
+
+ // TODO: menu should become a Scene
+ private void loadMenu() {
+ if (this.scene != null)
+ this.scene.pause();
+
+ ((CardLayout) this.root.getLayout()).show(this.root, MENU_CARD);
+ }
+
+ public void quit() {
+ this.setVisible(false);
+
+ if (this.scene != null) {
+ this.unloadScene();
+ }
+
+ this.dispose();
}
// Action Listener for menu
@@ -112,22 +168,17 @@ public class GameWindow extends JFrame implements ActionListener {
public void actionPerformed(ActionEvent e) {
if (e.getActionCommand().startsWith("btn")) {
if (e.getActionCommand().equals("btn-exit")) {
- this.setVisible(false);
- this.dispose();
+ this.quit();
return;
}
- Scene scene = null;
-
if (e.getActionCommand().equals("btn-editor")) {
- scene = new MapEditorScene();
+ this.loadScene(new MapEditorScene());
} else if (e.getActionCommand().equals("btn-battle")) {
- scene = new BattleScene();
+ this.loadScene(new BattleScene(this.game));
+ this.game.start();
}
- if (scene != null) {
- showScene(scene);
- }
}
}
}