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authorNao Pross <naopross@thearcway.org>2018-11-24 17:25:43 +0100
committerNao Pross <naopross@thearcway.org>2018-11-24 17:25:43 +0100
commit5fa247e24b58a01ade89bc2a1a8fb4036e7de764 (patch)
treea0f7ccb99acbe69498fdf8c64d3137fc431eb574 /src
parentUpdate MapScene size members on window resize (diff)
downloadSubconscious-java-5fa247e24b58a01ade89bc2a1a8fb4036e7de764.tar.gz
Subconscious-java-5fa247e24b58a01ade89bc2a1a8fb4036e7de764.zip
Remove Swing dependency
We can build everything on top of AWT
Diffstat (limited to '')
-rw-r--r--src/subconscious/graphics/GameWindow.java14
-rw-r--r--src/subconscious/graphics/MenuScene.java10
-rw-r--r--src/subconscious/graphics/Scene.java6
3 files changed, 12 insertions, 18 deletions
diff --git a/src/subconscious/graphics/GameWindow.java b/src/subconscious/graphics/GameWindow.java
index 65af798..f444a6a 100644
--- a/src/subconscious/graphics/GameWindow.java
+++ b/src/subconscious/graphics/GameWindow.java
@@ -8,10 +8,8 @@ import java.util.AbstractMap.SimpleEntry;
import java.awt.Dimension;
import java.awt.CardLayout;
import java.awt.BorderLayout;
-
-import javax.swing.JFrame;
-import javax.swing.JPanel;
-import javax.swing.JButton;
+import java.awt.Frame;
+import java.awt.Panel;
import java.awt.event.WindowListener;
import java.awt.event.WindowEvent;
@@ -21,10 +19,10 @@ import java.awt.event.WindowEvent;
* unloading scenes, and the window itself
*/
@SuppressWarnings("serial")
-public class GameWindow extends JFrame implements WindowListener {
+public class GameWindow extends Frame implements WindowListener {
public static final Dimension WINDOW_SIZE = new Dimension(600, 400);
- private JPanel root;
+ private Panel root;
// reference to the current scene which is NOT on the stack
private Scene scene = null;
@@ -41,7 +39,7 @@ public class GameWindow extends JFrame implements WindowListener {
this.game = g;
// set up JFrame
- this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
+ // this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setSize(WINDOW_SIZE);
this.setPreferredSize(WINDOW_SIZE);
this.setLocationRelativeTo(null);
@@ -50,7 +48,7 @@ public class GameWindow extends JFrame implements WindowListener {
// set up components
// set up a cardlayout
- this.root = new JPanel(new CardLayout());
+ this.root = new Panel(new CardLayout());
this.add(this.root, BorderLayout.CENTER);
this.pack();
diff --git a/src/subconscious/graphics/MenuScene.java b/src/subconscious/graphics/MenuScene.java
index 1a7e7f2..32d9569 100644
--- a/src/subconscious/graphics/MenuScene.java
+++ b/src/subconscious/graphics/MenuScene.java
@@ -6,13 +6,11 @@ import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.BorderLayout;
import java.awt.Dimension;
+import java.awt.Button;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
-import javax.swing.JFrame;
-import javax.swing.JPanel;
-import javax.swing.JButton;
@SuppressWarnings("serial")
@@ -30,15 +28,15 @@ public class MenuScene extends Scene implements ActionListener {
// build Menu card
this.setLayout(new GridLayout(3, 1));
- JButton editor = new JButton("Editor");
+ Button editor = new Button("Editor");
editor.setActionCommand("btn-editor");
editor.addActionListener(this);
- JButton battle = new JButton("Battle");
+ Button battle = new Button("Battle");
battle.setActionCommand("btn-battle");
battle.addActionListener(this);
- JButton exit = new JButton("Exit");
+ Button exit = new Button("Exit");
exit.setActionCommand("btn-exit");
exit.addActionListener(this);
diff --git a/src/subconscious/graphics/Scene.java b/src/subconscious/graphics/Scene.java
index a6ac018..5188ab4 100644
--- a/src/subconscious/graphics/Scene.java
+++ b/src/subconscious/graphics/Scene.java
@@ -11,6 +11,7 @@ import java.awt.Canvas;
import java.awt.Graphics2D;
import java.awt.Dimension;
import java.awt.BorderLayout;
+import java.awt.Panel;
import java.awt.event.KeyListener;
import java.awt.event.KeyEvent;
@@ -24,9 +25,6 @@ import java.awt.event.ComponentEvent;
import java.awt.image.BufferStrategy;
-import javax.swing.JFrame;
-import javax.swing.JPanel;
-
/* Scene
* Abstract model class for all scenes of the game. Each scene is in a different
@@ -37,7 +35,7 @@ import javax.swing.JPanel;
* object which controls the internal state of the game.
*/
@SuppressWarnings("serial")
-public abstract class Scene extends JPanel
+public abstract class Scene extends Panel
implements Runnable, KeyListener, MouseListener, MouseMotionListener,
MouseWheelListener, ComponentListener {