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authorNao Pross <naopross@thearcway.org>2018-11-20 19:37:04 +0100
committerNao Pross <naopross@thearcway.org>2018-11-20 19:37:04 +0100
commit65b12271bfd4645526338fb9375dba67fa3f73bc (patch)
treed278a6c3c643b390dd47d3405f5df92a8af538ac /src
parentUpdate makefile to make jdb always use port 8000 (diff)
downloadSubconscious-java-65b12271bfd4645526338fb9375dba67fa3f73bc.tar.gz
Subconscious-java-65b12271bfd4645526338fb9375dba67fa3f73bc.zip
Refractor game state change detection / locks
Diffstat (limited to '')
-rw-r--r--src/subconscious/Game.java68
-rw-r--r--src/subconscious/Subconscious.java6
-rw-r--r--src/subconscious/graphics/BattleScene.java1
-rw-r--r--src/subconscious/graphics/GameWindow.java5
4 files changed, 53 insertions, 27 deletions
diff --git a/src/subconscious/Game.java b/src/subconscious/Game.java
index 61c0836..7828105 100644
--- a/src/subconscious/Game.java
+++ b/src/subconscious/Game.java
@@ -2,6 +2,9 @@ package subconscious;
import java.util.ArrayList;
+import java.util.concurrent.locks.ReentrantLock;
+import java.util.concurrent.locks.Lock;
+import java.util.concurrent.locks.Condition;
/* Game
* Contains informations about the current state of the game used in an
@@ -9,34 +12,33 @@ import java.util.ArrayList;
*/
public class Game {
public enum State {
- MENU, PAUSE, LOADING,
+ // main menu
+ MENU,
// state in which the player is awake (real world)
REALITY,
// state in which the player is dreaming (imaginary world)
- DREAM
+ DREAM,
+ // intermediate states
+ PAUSE, CLOSING,
}
- private State state;
- private boolean stateChanged;
+ private State state = State.MENU;
+ private final Lock stateLock = new ReentrantLock();
+ private Condition stateChanged;
- private boolean running;
- private boolean gameOver;
+ private boolean running = true;
+ private boolean gameOver = false;
- private ArrayList<Actor> actors;
- private ArrayList<Map> maps;
+ private ArrayList<Actor> actors = new ArrayList<>();
+ private ArrayList<Map> maps = new ArrayList<>();
private Map currentMap;
// TODO: load audio?
private MapLoader mapLoader = new MapLoader();
public Game() {
- this.setState(State.MENU);
-
- this.running = true;
- this.gameOver = false;
-
- this.actors = new ArrayList<>();
- this.maps = new ArrayList<>();
+ // set up stateLock
+ stateChanged = stateLock.newCondition();
// TODO: this will be replaced with a dynamic mechanism based
// on the progress within the game
@@ -48,19 +50,18 @@ public class Game {
public void start() {
this.setState(State.DREAM);
-
}
- public Map getMap() {
- return currentMap;
+ public void update() {
+
}
/* methods to manage the state */
public void setState(State state) {
- if (this.state == state)
- return;
+ stateLock.lock();
+ this.stateChanged.signal();
+ stateLock.unlock();
- this.stateChanged = true;
this.state = state;
}
@@ -69,15 +70,32 @@ public class Game {
}
public State waitStateChange() {
- while (!this.stateChanged);
- this.stateChanged = false;
+ stateLock.lock();
+ try {
+ stateChanged.await();
+ } catch (InterruptedException ex) {
+ ex.printStackTrace();
+ } finally {
+ stateLock.unlock();
+ }
return this.state;
}
+ /* methods to manage map and map loading */
+ public Map getMap() {
+ return currentMap;
+ }
+
/* accessors */
- public boolean isRunning() { return running; }
- public void quit() { this.running = false; }
+ public boolean isRunning() {
+ return running;
+ }
+
+ public void quit() {
+ this.setState(State.CLOSING);
+ this.running = false;
+ }
public boolean isGameOver() { return gameOver; }
public void gameOver() { this.gameOver = true; }
diff --git a/src/subconscious/Subconscious.java b/src/subconscious/Subconscious.java
index 88d9f70..bf57424 100644
--- a/src/subconscious/Subconscious.java
+++ b/src/subconscious/Subconscious.java
@@ -2,8 +2,14 @@ package subconscious;
import subconscious.graphics.GameWindow;
+// for debugging
+import java.lang.Thread;
+
public class Subconscious {
public static void main(String[] args) {
+ // for debugging
+ Thread.currentThread().setName("Main");
+
// TODO: in the future this will be loaded from a save file
Game g = new Game();
GameWindow w = new GameWindow(g);
diff --git a/src/subconscious/graphics/BattleScene.java b/src/subconscious/graphics/BattleScene.java
index 6366d18..5cdfad7 100644
--- a/src/subconscious/graphics/BattleScene.java
+++ b/src/subconscious/graphics/BattleScene.java
@@ -29,6 +29,7 @@ import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JButton;
+
@SuppressWarnings("serial")
public class BattleScene extends MapScene implements ActionListener {
diff --git a/src/subconscious/graphics/GameWindow.java b/src/subconscious/graphics/GameWindow.java
index 19f8ce1..d7bb655 100644
--- a/src/subconscious/graphics/GameWindow.java
+++ b/src/subconscious/graphics/GameWindow.java
@@ -14,7 +14,6 @@ import javax.swing.JButton;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
-
/* GameWindow
* This class manages the graphical part of the game, such as loading and
* unloading scenes, and the window itself
@@ -101,6 +100,8 @@ public class GameWindow extends JFrame implements ActionListener {
}
}
+
+ this.quit();
}
private void loadScene(Scene scene) {
@@ -168,7 +169,7 @@ public class GameWindow extends JFrame implements ActionListener {
public void actionPerformed(ActionEvent e) {
if (e.getActionCommand().startsWith("btn")) {
if (e.getActionCommand().equals("btn-exit")) {
- this.quit();
+ this.game.quit();
return;
}