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authorNao Pross <naopross@thearcway.org>2018-11-21 13:22:57 +0100
committerNao Pross <naopross@thearcway.org>2018-11-21 13:22:57 +0100
commitbac7678e923e197a64e534cd4f93fae7822806ed (patch)
tree42fdc9e81c6d783f95cf4604c822237d01430e22 /src
parentFix InvalidStateException at scene loading, add Scene.requestScene() (diff)
downloadSubconscious-java-bac7678e923e197a64e534cd4f93fae7822806ed.tar.gz
Subconscious-java-bac7678e923e197a64e534cd4f93fae7822806ed.zip
Disable Pause feature, add scene UNIQUE_NAME generator
There is a bug with the management of the scenes that has to be solved before implementing the pause (and consequently PauseScene)
Diffstat (limited to '')
-rw-r--r--src/subconscious/Game.java23
-rw-r--r--src/subconscious/graphics/GameWindow.java31
-rw-r--r--src/subconscious/graphics/MapScene.java2
-rw-r--r--src/subconscious/graphics/MenuScene.java7
-rw-r--r--src/subconscious/graphics/PauseScene.java14
-rw-r--r--src/subconscious/graphics/Scene.java47
6 files changed, 73 insertions, 51 deletions
diff --git a/src/subconscious/Game.java b/src/subconscious/Game.java
index 2361dd0..5c3d7d0 100644
--- a/src/subconscious/Game.java
+++ b/src/subconscious/Game.java
@@ -97,21 +97,20 @@ public class Game {
// return this.state;
// }
- public void pause() {
- if (this.state == State.PAUSE)
- return;
+ // public void pause() {
+ // if (this.state == State.PAUSE)
+ // return;
- this.lastState = this.state;
- this.setState(State.PAUSE);
- }
+ // this.setState(State.PAUSE);
+ // }
- public void resume() {
- this.setState(lastState);
- }
+ // public void resume() {
+ // this.setState(lastState);
+ // }
- public boolean isPaused() {
- return this.state == State.PAUSE;
- }
+ // public boolean isPaused() {
+ // return this.state == State.PAUSE;
+ // }
/* methods to manage map and map loading */
public Map getMap() {
diff --git a/src/subconscious/graphics/GameWindow.java b/src/subconscious/graphics/GameWindow.java
index 8f24dac..65af798 100644
--- a/src/subconscious/graphics/GameWindow.java
+++ b/src/subconscious/graphics/GameWindow.java
@@ -63,14 +63,19 @@ public class GameWindow extends JFrame implements WindowListener {
// ovserver of this.game
private void loop() {
// load the first scene
- this.loadScene(new MenuScene(this.game, "mainmenu"));
+ this.loadScene(new MenuScene(this.game));
while (this.game.isRunning()) {
// check if the scene has requested a new scene
if (this.scene.isRequestingScene()) {
this.loadScene(this.scene.getRequestedScene());
}
-
+
+ // check if the scene wants to die
+ if (this.scene.isRequestingPrevScene()) {
+ this.unloadScene();
+ }
+
// check for game state change
if (this.game.stateChanged()) {
// Game.State newState = this.game.waitStateChange();
@@ -81,19 +86,13 @@ public class GameWindow extends JFrame implements WindowListener {
throw new IllegalStateException();
}
- // if unpaused unload PauseScene
- if (lastState == Game.State.PAUSE) {
- this.unloadScene();
- }
-
// MAIN_MENU is always the first scene
if (newState == Game.State.MAIN_MENU) {
this.unloadAllScenes();
}
- // if paused load new PauseScene
- else if (newState == Game.State.PAUSE) {
- this.loadScene(new PauseScene(this.game, "pause"));
- }
+ // else if (newState == Game.State.PAUSE) {
+ // this.scene.requestScene(new PauseScene(this.game, "from GameWindow"));
+ // }
else if (newState == Game.State.CLOSING) {
this.quit();
}
@@ -109,6 +108,7 @@ public class GameWindow extends JFrame implements WindowListener {
// if a scene is loaded push it onto the loadedScenes stack
if (this.scene != null){
this.scene.pauseThread();
+ this.scene.setVisible(false);
this.loadedScenes.push(new SimpleEntry<Scene, Thread>(scene, sceneThread));
}
@@ -122,7 +122,7 @@ public class GameWindow extends JFrame implements WindowListener {
// start scene
this.sceneThread = new Thread(this.scene);
// for debugging
- this.sceneThread.setName("Scene [" + scene.UNIQUE_NAME + "]");
+ this.sceneThread.setName(this.scene.UNIQUE_NAME);
this.sceneThread.start();
this.scene.updateCanvasSize(this.getSize());
}
@@ -149,7 +149,8 @@ public class GameWindow extends JFrame implements WindowListener {
}
// remove card from UI
- this.root.remove(scene);
+ this.root.getLayout().removeLayoutComponent(this.scene);
+ this.root.remove(this.scene);
if (this.loadedScenes.empty()) {
throw new IllegalStateException();
@@ -160,6 +161,7 @@ public class GameWindow extends JFrame implements WindowListener {
this.scene = sceneEntry.getKey();
this.sceneThread = sceneEntry.getValue();
+ this.scene.setVisible(true);
((CardLayout) this.root.getLayout()).show(this.root, this.scene.UNIQUE_NAME);
this.scene.resumeThread();
}
@@ -181,8 +183,7 @@ public class GameWindow extends JFrame implements WindowListener {
@Override
public void windowDeactivated(WindowEvent e) {
- if (this.game.getState() != Game.State.MAIN_MENU)
- this.game.pause();
+ // this.game.pause();
}
@Override public void windowDeiconified(WindowEvent e) {}
diff --git a/src/subconscious/graphics/MapScene.java b/src/subconscious/graphics/MapScene.java
index ed58506..e17a933 100644
--- a/src/subconscious/graphics/MapScene.java
+++ b/src/subconscious/graphics/MapScene.java
@@ -242,7 +242,7 @@ public abstract class MapScene extends Scene {
break;
case KeyEvent.VK_ESCAPE:
- this.game.pause();
+ // this.game.pause();
break;
// TODO: remove
diff --git a/src/subconscious/graphics/MenuScene.java b/src/subconscious/graphics/MenuScene.java
index ac38d10..1a7e7f2 100644
--- a/src/subconscious/graphics/MenuScene.java
+++ b/src/subconscious/graphics/MenuScene.java
@@ -17,6 +17,11 @@ import javax.swing.JButton;
@SuppressWarnings("serial")
public class MenuScene extends Scene implements ActionListener {
+
+ public MenuScene(Game g) {
+ this(g, "");
+ }
+
public MenuScene(Game g, String uniqueName) {
super(g, uniqueName);
@@ -63,7 +68,7 @@ public class MenuScene extends Scene implements ActionListener {
} else if (e.getActionCommand().equals("btn-battle")) {
this.game.start();
// TODO: change
- this.requestScene(new BattleScene(this.game, "demobattle"));
+ this.requestScene(new BattleScene(this.game, "demo"));
}
}
diff --git a/src/subconscious/graphics/PauseScene.java b/src/subconscious/graphics/PauseScene.java
index 2b5f411..85afc51 100644
--- a/src/subconscious/graphics/PauseScene.java
+++ b/src/subconscious/graphics/PauseScene.java
@@ -10,8 +10,13 @@ import java.awt.event.KeyEvent;
@SuppressWarnings("serial")
public class PauseScene extends Scene {
- public PauseScene(Game g, String uniqueName) {
- super(g, uniqueName);
+
+ public PauseScene(Game g) {
+ this(g, "");
+ }
+
+ public PauseScene(Game g, String label) {
+ super(g, label);
// TODO: build on upper level
this.add(this.canvas, BorderLayout.CENTER);
@@ -27,7 +32,7 @@ public class PauseScene extends Scene {
}
protected void update(long deltaNanoTime) {
-
+
}
@@ -36,7 +41,8 @@ public class PauseScene extends Scene {
super.keyPressed(e);
if (e.getKeyCode() == KeyEvent.VK_ESCAPE) {
- this.game.resume();
+ this.requestPrevScene();
+ // this.game.resume();
}
}
} \ No newline at end of file
diff --git a/src/subconscious/graphics/Scene.java b/src/subconscious/graphics/Scene.java
index 7b54a1a..9d11707 100644
--- a/src/subconscious/graphics/Scene.java
+++ b/src/subconscious/graphics/Scene.java
@@ -38,6 +38,7 @@ public abstract class Scene extends JPanel
// this is required to manage multiple scenes
public final String UNIQUE_NAME;
+ private static int absScenesCount = 0;
protected final long DESIRED_FPS = 60;
protected final long DESIRED_DELTA_LOOP = (1000*1000*1000)/DESIRED_FPS;
@@ -47,35 +48,31 @@ public abstract class Scene extends JPanel
// TODO: this could become a Queue of scenes to load
protected Scene requestedScene = null;
+ protected boolean requestedPrevScene = false;
- protected volatile boolean running;
- protected volatile boolean threadPaused;
- protected Object pauseLock;
+ protected volatile boolean running = true;
+ protected volatile boolean threadPaused = false;
+ protected Object pauseLock = new Object();
- protected volatile Dimension canvasSize;
+ protected volatile Dimension canvasSize = GameWindow.WINDOW_SIZE;
+ protected Canvas canvas = new Canvas();
protected BufferStrategy buffer;
- protected Canvas canvas;
// TODO: make accessible from user settings
protected int guiSize = 2;
- public Scene(Game game, String uniqueName) {
+ public Scene(Game game, String label) {
+ // generate unique name
+ String uniqueName = this.getClass().getCanonicalName() + Integer.toString(Scene.absScenesCount);
+ Scene.absScenesCount++;
- this.UNIQUE_NAME = uniqueName;
+ this.UNIQUE_NAME = uniqueName + " (" + label + ")";
this.game = game;
- // thread control
- this.running = false;
- this.threadPaused = false;
- this.pauseLock = new Object();
-
// watch for resize
this.addComponentListener(this);
// set up canvas
- this.canvasSize = GameWindow.WINDOW_SIZE;
- this.canvas = new Canvas();
-
this.canvas.setBounds(0, 0, this.canvasSize.width, this.canvasSize.height);
this.canvas.setIgnoreRepaint(true);
@@ -89,6 +86,10 @@ public abstract class Scene extends JPanel
this.build();
}
+ public Scene(Game game) {
+ this(game, "");
+ }
+
/* abstract methods */
// runs when the the scene thread starts
protected abstract void build();
@@ -97,18 +98,28 @@ public abstract class Scene extends JPanel
protected abstract void render(Graphics2D g);
/* request scenes */
- protected void requestScene(Scene sc) {
+ protected synchronized void requestPrevScene() {
+ this.requestedPrevScene = true;
+ }
+
+ protected synchronized boolean isRequestingPrevScene() {
+ return this.requestedPrevScene;
+ }
+
+ protected synchronized void requestScene(Scene sc) {
if (this.requestedScene != null)
throw new UnsupportedOperationException("only one scene can be requested at once");
this.requestedScene = sc;
}
- public boolean isRequestingScene() {
+ // TODO: protected synchronized void requestScene(String uniqueName) {}
+
+ public synchronized boolean isRequestingScene() {
return this.requestedScene != null;
}
- public Scene getRequestedScene() {
+ public synchronized Scene getRequestedScene() {
Scene requested = this.requestedScene;
this.requestedScene = null;