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authorNao Pross <naopross@thearcway.org>2018-11-20 14:10:09 +0100
committerNao Pross <naopross@thearcway.org>2018-11-20 14:10:09 +0100
commit502c5ba36398f17b96297ac07fb66291e59b57ff (patch)
treea47f99a927f405b58c3db7e1365cb394a3099d31 /src
parentMove util.Palette to graphics.Palette, fix canvas resize (diff)
downloadSubconscious-java-502c5ba36398f17b96297ac07fb66291e59b57ff.tar.gz
Subconscious-java-502c5ba36398f17b96297ac07fb66291e59b57ff.zip
Implement unbreakable weapons
Diffstat (limited to '')
-rw-r--r--src/subconscious/Weapon.java18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/subconscious/Weapon.java b/src/subconscious/Weapon.java
index 8533b9f..3295cb8 100644
--- a/src/subconscious/Weapon.java
+++ b/src/subconscious/Weapon.java
@@ -1,20 +1,24 @@
package subconscious;
-// TODO: there are object such as "puch" that need infinite durability
public class Weapon {
- // TODO: if possible make final
- private int damage;
- private int durability;
- private int range;
+
+ private final boolean unbreakable;
+ private final int damage;
+ private final int range;
+
private String name;
+ private int durability;
// TODO: add bonus / power-ups structure
// public class PowerUps {}
+ // TODO: As a temporary workaround negative durability on the constructor
+ // makes the weapon unbreakable
public Weapon(String name, int damage, int range, int durability) {
this.name = name;
this.damage = damage;
this.range = range;
+ this.unbreakable = (durability < 0);
this.durability = durability;
}
@@ -24,8 +28,10 @@ public class Weapon {
public int getRange() { return this.range; }
public int getDurability() { return this.durability; }
-
public boolean isBroken() {
+ if (this.unbreakable)
+ return false;
+
return this.durability <= 0;
}