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-rw-r--r--src/subconscious/graphics/MapScene.java18
-rw-r--r--src/subconscious/graphics/Sprite.java33
2 files changed, 49 insertions, 2 deletions
diff --git a/src/subconscious/graphics/MapScene.java b/src/subconscious/graphics/MapScene.java
index fb590ac..8e2933b 100644
--- a/src/subconscious/graphics/MapScene.java
+++ b/src/subconscious/graphics/MapScene.java
@@ -5,6 +5,8 @@ import subconscious.Map;
import subconscious.Tile;
import subconscious.Actor;
+import java.util.ArrayList;
+
import java.awt.Canvas;
import java.awt.Point;
import java.awt.Rectangle;
@@ -55,6 +57,8 @@ public abstract class MapScene extends Scene {
protected boolean zooming = false;
protected boolean panning = false;
+ protected ArrayList<Sprite> sprites = new ArrayList<>();
+
public MapScene(Game g, String uniqueName) {
super(g, uniqueName);
@@ -154,7 +158,17 @@ public abstract class MapScene extends Scene {
g.drawRect(0, 0, maxBound, maxBound);
}
- protected void renderActors(Graphics2D g) {
+ protected void renderSprites(Graphics2D g) {
+
+ for (Sprite sprite : this.sprites) {
+ Rectangle rect = sprite.getRect();
+ Graphics2D spriteGraphics = (Graphics2D) g.create(
+ rect.x, rect.y, rect.width, rect.height
+ );
+
+ sprite.render(spriteGraphics);
+ }
+
// Draw actors
g.setFont(g.getFont().deriveFont(g.getFont().getSize()*2.0F));
@@ -251,7 +265,7 @@ public abstract class MapScene extends Scene {
g.transform(this.applyZoomTx);
g.transform(this.applyPanTx);
this.renderTiles(g);
- this.renderActors(g);
+ this.renderSprites(g);
g.transform(this.undoPanTx);
g.transform(this.undoZoomTx);
}
diff --git a/src/subconscious/graphics/Sprite.java b/src/subconscious/graphics/Sprite.java
new file mode 100644
index 0000000..ed048da
--- /dev/null
+++ b/src/subconscious/graphics/Sprite.java
@@ -0,0 +1,33 @@
+package subconscious.graphics;
+
+import subconscious.Actor;
+
+import java.awt.Graphics2D;
+import java.awt.Rectangle;
+
+
+public class Sprite {
+
+ protected Actor actor;
+
+ protected int x, y;
+ protected int width, height;
+ protected int dx, dy;
+
+ public Sprite(Actor actor) {
+ this.actor = actor;
+ }
+
+ public void render(Graphics2D g) {
+
+ }
+
+ public void update() {
+ x += dx;
+ y += dy;
+ }
+
+ public Rectangle getRect() {
+ return new Rectangle(x, y, width, height);
+ }
+}