diff options
Diffstat (limited to '')
-rw-r--r-- | src/subconscious/Game.java | 68 | ||||
-rw-r--r-- | src/subconscious/Subconscious.java | 6 | ||||
-rw-r--r-- | src/subconscious/graphics/BattleScene.java | 1 | ||||
-rw-r--r-- | src/subconscious/graphics/GameWindow.java | 5 |
4 files changed, 53 insertions, 27 deletions
diff --git a/src/subconscious/Game.java b/src/subconscious/Game.java index 61c0836..7828105 100644 --- a/src/subconscious/Game.java +++ b/src/subconscious/Game.java @@ -2,6 +2,9 @@ package subconscious; import java.util.ArrayList; +import java.util.concurrent.locks.ReentrantLock; +import java.util.concurrent.locks.Lock; +import java.util.concurrent.locks.Condition; /* Game * Contains informations about the current state of the game used in an @@ -9,34 +12,33 @@ import java.util.ArrayList; */ public class Game { public enum State { - MENU, PAUSE, LOADING, + // main menu + MENU, // state in which the player is awake (real world) REALITY, // state in which the player is dreaming (imaginary world) - DREAM + DREAM, + // intermediate states + PAUSE, CLOSING, } - private State state; - private boolean stateChanged; + private State state = State.MENU; + private final Lock stateLock = new ReentrantLock(); + private Condition stateChanged; - private boolean running; - private boolean gameOver; + private boolean running = true; + private boolean gameOver = false; - private ArrayList<Actor> actors; - private ArrayList<Map> maps; + private ArrayList<Actor> actors = new ArrayList<>(); + private ArrayList<Map> maps = new ArrayList<>(); private Map currentMap; // TODO: load audio? private MapLoader mapLoader = new MapLoader(); public Game() { - this.setState(State.MENU); - - this.running = true; - this.gameOver = false; - - this.actors = new ArrayList<>(); - this.maps = new ArrayList<>(); + // set up stateLock + stateChanged = stateLock.newCondition(); // TODO: this will be replaced with a dynamic mechanism based // on the progress within the game @@ -48,19 +50,18 @@ public class Game { public void start() { this.setState(State.DREAM); - } - public Map getMap() { - return currentMap; + public void update() { + } /* methods to manage the state */ public void setState(State state) { - if (this.state == state) - return; + stateLock.lock(); + this.stateChanged.signal(); + stateLock.unlock(); - this.stateChanged = true; this.state = state; } @@ -69,15 +70,32 @@ public class Game { } public State waitStateChange() { - while (!this.stateChanged); - this.stateChanged = false; + stateLock.lock(); + try { + stateChanged.await(); + } catch (InterruptedException ex) { + ex.printStackTrace(); + } finally { + stateLock.unlock(); + } return this.state; } + /* methods to manage map and map loading */ + public Map getMap() { + return currentMap; + } + /* accessors */ - public boolean isRunning() { return running; } - public void quit() { this.running = false; } + public boolean isRunning() { + return running; + } + + public void quit() { + this.setState(State.CLOSING); + this.running = false; + } public boolean isGameOver() { return gameOver; } public void gameOver() { this.gameOver = true; } diff --git a/src/subconscious/Subconscious.java b/src/subconscious/Subconscious.java index 88d9f70..bf57424 100644 --- a/src/subconscious/Subconscious.java +++ b/src/subconscious/Subconscious.java @@ -2,8 +2,14 @@ package subconscious; import subconscious.graphics.GameWindow; +// for debugging +import java.lang.Thread; + public class Subconscious { public static void main(String[] args) { + // for debugging + Thread.currentThread().setName("Main"); + // TODO: in the future this will be loaded from a save file Game g = new Game(); GameWindow w = new GameWindow(g); diff --git a/src/subconscious/graphics/BattleScene.java b/src/subconscious/graphics/BattleScene.java index 6366d18..5cdfad7 100644 --- a/src/subconscious/graphics/BattleScene.java +++ b/src/subconscious/graphics/BattleScene.java @@ -29,6 +29,7 @@ import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JButton; + @SuppressWarnings("serial") public class BattleScene extends MapScene implements ActionListener { diff --git a/src/subconscious/graphics/GameWindow.java b/src/subconscious/graphics/GameWindow.java index 19f8ce1..d7bb655 100644 --- a/src/subconscious/graphics/GameWindow.java +++ b/src/subconscious/graphics/GameWindow.java @@ -14,7 +14,6 @@ import javax.swing.JButton; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; - /* GameWindow * This class manages the graphical part of the game, such as loading and * unloading scenes, and the window itself @@ -101,6 +100,8 @@ public class GameWindow extends JFrame implements ActionListener { } } + + this.quit(); } private void loadScene(Scene scene) { @@ -168,7 +169,7 @@ public class GameWindow extends JFrame implements ActionListener { public void actionPerformed(ActionEvent e) { if (e.getActionCommand().startsWith("btn")) { if (e.getActionCommand().equals("btn-exit")) { - this.quit(); + this.game.quit(); return; } |