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-rw-r--r--src/subconscious/Game.java24
-rw-r--r--src/subconscious/graphics/BattleScene.java4
-rw-r--r--src/subconscious/graphics/GameWindow.java3
-rw-r--r--src/subconscious/graphics/MapScene.java4
-rw-r--r--src/subconscious/graphics/Scene.java23
-rw-r--r--src/subconscious/graphics/WorldScene.java4
6 files changed, 34 insertions, 28 deletions
diff --git a/src/subconscious/Game.java b/src/subconscious/Game.java
index 7c7893a..36e1702 100644
--- a/src/subconscious/Game.java
+++ b/src/subconscious/Game.java
@@ -118,17 +118,17 @@ public class Game {
}
/* thread pause controls */
- public void stop() {
+ public synchronized void stop() {
// stop thread even if paused
this.resumeThread();
this.running = false;
}
- public void pauseThread() {
+ public synchronized void pauseThread() {
this.threadPaused = true;
}
- public void resumeThread() {
+ public synchronized void resumeThread() {
if (!this.threadPaused)
return;
@@ -148,7 +148,7 @@ public class Game {
}
/* methods to manage the state */
- public void setState(State state) {
+ public synchronized void setState(State state) {
if (state == this.state)
return;
@@ -161,16 +161,16 @@ public class Game {
this.state = state;
}
- public State getState() {
+ public synchronized State getState() {
this.stateChanged = false;
return this.state;
}
- public State getLastState() {
+ public synchronized State getLastState() {
return this.lastState;
}
- public boolean stateChanged() {
+ public synchronized boolean stateChanged() {
return this.stateChanged;
}
@@ -203,21 +203,21 @@ public class Game {
// }
/* methods to manage map and map loading */
- public Map getMap() {
+ public synchronized Map getMap() {
return currentMap;
}
/* accessors */
- public boolean isRunning() {
+ public synchronized boolean isRunning() {
return running;
}
- public void quit() {
+ public synchronized void quit() {
// TODO: change to MAIN_MENU?
this.setState(State.CLOSING);
this.running = false;
}
- public boolean isGameOver() { return gameOver; }
- public void gameOver() { this.gameOver = true; }
+ public synchronized boolean isGameOver() { return gameOver; }
+ public synchronized void gameOver() { this.gameOver = true; }
} \ No newline at end of file
diff --git a/src/subconscious/graphics/BattleScene.java b/src/subconscious/graphics/BattleScene.java
index c8dad2e..080e746 100644
--- a/src/subconscious/graphics/BattleScene.java
+++ b/src/subconscious/graphics/BattleScene.java
@@ -22,7 +22,7 @@ public class BattleScene extends MapScene {
}
@Override
- public void build() {
+ protected void build() {
this.actorInfoWidget = new ActorInfo("actorinfo");
this.addWidget(this.actorInfoWidget);
@@ -36,7 +36,7 @@ public class BattleScene extends MapScene {
}
@Override
- public void update(long deltaNanoTime) {
+ protected void update(long deltaNanoTime) {
}
diff --git a/src/subconscious/graphics/GameWindow.java b/src/subconscious/graphics/GameWindow.java
index 66fe26e..15faeef 100644
--- a/src/subconscious/graphics/GameWindow.java
+++ b/src/subconscious/graphics/GameWindow.java
@@ -28,8 +28,7 @@ public class GameWindow extends Frame implements Runnable, WindowListener {
private volatile Scene scene = null;
private Thread sceneThread = null;
// stack of loaded scenes in the background that are paused
- private volatile Stack<SimpleEntry<Scene, Thread>> loadedScenes = new Stack<>();
-
+ private Stack<SimpleEntry<Scene, Thread>> loadedScenes = new Stack<>();
private volatile Game game;
public GameWindow(Game g) {
diff --git a/src/subconscious/graphics/MapScene.java b/src/subconscious/graphics/MapScene.java
index 8e2933b..dde15c6 100644
--- a/src/subconscious/graphics/MapScene.java
+++ b/src/subconscious/graphics/MapScene.java
@@ -98,7 +98,7 @@ public abstract class MapScene extends Scene {
return screenPos;
}
- protected void renderTiles(Graphics2D g) {
+ private void renderTiles(Graphics2D g) {
for (Tile tile : this.game.getMap().getGrid()) {
switch (tile.getType()) {
case CLEAR:
@@ -158,7 +158,7 @@ public abstract class MapScene extends Scene {
g.drawRect(0, 0, maxBound, maxBound);
}
- protected void renderSprites(Graphics2D g) {
+ private void renderSprites(Graphics2D g) {
for (Sprite sprite : this.sprites) {
Rectangle rect = sprite.getRect();
diff --git a/src/subconscious/graphics/Scene.java b/src/subconscious/graphics/Scene.java
index a544b1c..f6cd4e1 100644
--- a/src/subconscious/graphics/Scene.java
+++ b/src/subconscious/graphics/Scene.java
@@ -98,12 +98,12 @@ public abstract class Scene extends Panel
private Scene requestedScene = null;
private boolean requestedPrevScene = false;
- protected volatile boolean running = true;
- private volatile boolean threadPaused = false;
+ protected boolean running = true;
+ private boolean threadPaused = false;
private Lock pauseLock = new ReentrantLock();
private Condition threadResumed = pauseLock.newCondition();
- protected volatile Dimension canvasSize = GameWindow.WINDOW_SIZE;
+ protected Dimension canvasSize = GameWindow.WINDOW_SIZE;
protected Canvas canvas = new Canvas();
protected BufferStrategy buffer;
@@ -196,8 +196,15 @@ public abstract class Scene extends Panel
}
protected void removeWidget(Widget widget) {
- // TODO
- throw new UnsupportedOperationException("TODO");
+ this.widgets.remove(widget);
+
+ if (widget instanceof Dynamic) {
+ this.dynamicWidgetsCache.remove(widget);
+ }
+
+ if (widget instanceof Clickable) {
+ this.clickableWidgetsCache.remove(widget);
+ }
}
/* call render and updates */
@@ -307,17 +314,17 @@ public abstract class Scene extends Panel
}
/* thread pause controls */
- public void stop() {
+ public synchronized void stop() {
// stop thread even if paused
this.resumeThread();
this.running = false;
}
- public void pauseThread() {
+ public synchronized void pauseThread() {
this.threadPaused = true;
}
- public void resumeThread() {
+ public synchronized void resumeThread() {
if (!this.threadPaused)
return;
diff --git a/src/subconscious/graphics/WorldScene.java b/src/subconscious/graphics/WorldScene.java
index e56e6c0..97c2277 100644
--- a/src/subconscious/graphics/WorldScene.java
+++ b/src/subconscious/graphics/WorldScene.java
@@ -22,7 +22,7 @@ public class WorldScene extends MapScene {
}
@Override
- public void build() {
+ protected void build() {
this.actorInfoWidget = new ActorInfo("actorinfo");
this.addWidget(this.actorInfoWidget);
@@ -36,7 +36,7 @@ public class WorldScene extends MapScene {
}
@Override
- public void update(long deltaNanoTime) {
+ protected void update(long deltaNanoTime) {
}