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-rw-r--r--src/Actor.java95
1 files changed, 36 insertions, 59 deletions
diff --git a/src/Actor.java b/src/Actor.java
index ef63217..b4d34aa 100644
--- a/src/Actor.java
+++ b/src/Actor.java
@@ -1,18 +1,20 @@
public class Actor {
- // TODO: make final
- private String name;
- // TODO: could be replaced with `bool isAlive() { return this.hp > 0; }`
- private boolean alive;
+ private final String name;
+
// TODO: enemy should not be binary (ex clans / groups / factions)
- private boolean enemy;
+ private boolean isEnemy;
private int hp;
- // TODO: pack abilities / bonus / powers in structures
- private int agility;
- private int strenght;
- private int defense;
private int x;
private int y;
+
+ public class SkillSet {
+ public int agility;
+ // public int strenght;
+ // public int defense;
+ }
+
+ public SkillSet skills;
private Weapon weapon;
private int actionsLeft;
@@ -20,26 +22,39 @@ public class Actor {
private int actions = 2;
// TODO: make bonus / power-ups structure
- public Actor(String name, int hp, boolean enemy, int agility) {
+ public Actor(String name, int hp, boolean isEnemy, int agility) {
this.name = name;
this.hp = hp;
- this.enemy = enemy;
- this.agility = agility;
+ this.isEnemy = isEnemy;
+
+ this.skills = new SkillSet();
+ this.skills.agility = agility;
+
// TODO: puch should have infinite durability
this.weapon = new Weapon("fist", 1, 1, 10000000);
- this.alive = true;
this.resetActions();
}
+ public String getName() { return this.name; }
+
+ public int getX() { return this.x; }
+ public int getY() { return this.y; }
+
+ public Weapon getWeapon() { return this.weapon; }
+ public void equipWeapon(Weapon weapon) { this.weapon = weapon; }
+
+ public void setHP(int hp) { this.hp = hp; }
+ public int getHP() { return this.hp; }
+
+ public final SkillSet getSkills() { return this.skills; }
+
+ public int getActionsLeft() { return this.actionsLeft; }
+
public void resetActions() {
this.actionsLeft = this.actions;
}
- public int getActionsLeft() {
- return this.actionsLeft;
- }
-
public boolean hit(Actor actor, Map map) {
if (this.actionsLeft > 0) {
if (this.weapon.damage(this, actor, map)) {
@@ -50,55 +65,17 @@ public class Actor {
return false;
}
- public Weapon getWeapon() {
- return this.weapon;
- }
-
- public void equipWeapon(Weapon weapon) {
- this.weapon = weapon;
- }
-
- // TODO: could be `return this.hp > 0` and remove member
public boolean isAlive() {
- return this.alive;
+ return this.hp > 0;
}
- public void setHP(int hp) {
- this.hp = hp;
- if (this.hp <= 0) {
- this.alive = false;
- }
+
+ public boolean isEnemy() {
+ return this.isEnemy;
}
public void damage(int dmg) {
this.hp -= dmg;
- if (this.hp <= 0) {
- this.alive = false;
- }
- }
-
- public int getAgility() {
- return this.agility;
- }
-
- public String getName() {
- return this.name;
- }
-
- public int getHP() {
- return this.hp;
- }
-
- public int getX() {
- return this.x;
- }
-
- public int getY() {
- return this.y;
- }
-
- public boolean isEnemy() {
- return this.enemy;
}
public void move(int x, int y) {