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-rw-r--r--src/BattleScene.java19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/BattleScene.java b/src/BattleScene.java
index 1e4b633..df691ea 100644
--- a/src/BattleScene.java
+++ b/src/BattleScene.java
@@ -43,8 +43,8 @@ public class BattleScene extends MapScene {
private int realX = 0;
private int realY = 0;
- public BattleScene(JFrame frame) {
- super(frame);
+ public BattleScene() {
+ super();
// TODO: this should be handled in MapScene
MapLoader mapLoader = new MapLoader("../testmap.json");
@@ -91,26 +91,27 @@ public class BattleScene extends MapScene {
//draw panels
g.setColor(Palette.WHITE_T);
- g.fillRect(this.WIDTH-100*this.guiSize, this.HEIGHT-100*this.guiSize,
+ g.fillRect(this.canvasSize.width-100*this.guiSize, this.canvasSize.height-100*this.guiSize,
100*this.guiSize, 100*this.guiSize);
- g.fillRect(0, this.HEIGHT-100*this.guiSize, 150*this.guiSize, 100*this.guiSize);
+ g.fillRect(0, this.canvasSize.height-100*this.guiSize, 150*this.guiSize, 100*this.guiSize);
g.setColor(Palette.BLACK);
g.setFont(g.getFont().deriveFont(12.0F*this.guiSize));
Tile tile = null;
+
try{
tile = this.map.getTile(this.previousX, this.previousY);
switch (tile.getType()) {
case CLEAR:
break;
case GRASS:
- g.drawString("Grass", this.WIDTH-90*this.guiSize, this.HEIGHT-80*this.guiSize);
+ g.drawString("Grass", this.canvasSize.width-90*this.guiSize, this.canvasSize.height-80*this.guiSize);
break;
case WATER:
- g.drawString("Water", this.WIDTH-90*this.guiSize, this.HEIGHT-80*this.guiSize);
+ g.drawString("Water", this.canvasSize.width-90*this.guiSize, this.canvasSize.height-80*this.guiSize);
break;
case MOUNTAIN:
- g.drawString("Mountain", this.WIDTH-90*this.guiSize, this.HEIGHT-80*this.guiSize);
+ g.drawString("Mountain", this.canvasSize.width-90*this.guiSize, this.canvasSize.height-80*this.guiSize);
break;
}
@@ -118,7 +119,7 @@ public class BattleScene extends MapScene {
if (this.actorClicked && this.lastActor != null) {
g.setColor(Palette.WHITE_T);
g.fillRect(0, 0, 100*this.guiSize, 150*this.guiSize);
- g.fillRect(this.WIDTH-100*this.guiSize, 0, 100*this.guiSize, 100*this.guiSize);
+ g.fillRect(this.canvasSize.width-100*this.guiSize, 0, 100*this.guiSize, 100*this.guiSize);
g.setColor(Palette.BLACK);
g.drawString(this.lastActor.getName(), 5*this.guiSize, 15*this.guiSize);
@@ -135,7 +136,7 @@ public class BattleScene extends MapScene {
} else if (this.actorClicked) {
g.setColor(Palette.WHITE_T);
g.fillRect(0, 0, 100*this.guiSize, 150*this.guiSize);
- g.fillRect(this.WIDTH-100*this.guiSize, 0, 100*this.guiSize, 100*this.guiSize);
+ g.fillRect(this.canvasSize.width-100*this.guiSize, 0, 100*this.guiSize, 100*this.guiSize);
g.setColor(Palette.BLACK);
g.drawString("None left", 5*this.guiSize, 15*this.guiSize);