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-rw-r--r--src/subconscious/graphics/Scene.java25
-rw-r--r--src/subconscious/graphics/widget/Dynamic.java5
2 files changed, 27 insertions, 3 deletions
diff --git a/src/subconscious/graphics/Scene.java b/src/subconscious/graphics/Scene.java
index 7e67490..f1a947d 100644
--- a/src/subconscious/graphics/Scene.java
+++ b/src/subconscious/graphics/Scene.java
@@ -4,6 +4,7 @@ import subconscious.Game;
import subconscious.graphics.widget.Widget;
import subconscious.graphics.widget.Clickable;
+import subconscious.graphics.widget.Dynamic;
import java.util.ArrayList;
import java.util.Map;
@@ -57,6 +58,8 @@ public abstract class Scene extends Panel
);
protected ArrayList<Widget> widgets = new ArrayList<>();
+ protected ArrayList<Widget> dynamicWidgetsCache = new ArrayList<>();
+ // protected ArrayList<Widget> clickableWidgetsCache = new ArrayList<>();
// Game is never cached in the local thread
protected volatile Game game;
@@ -99,6 +102,12 @@ public abstract class Scene extends Panel
// TODO: solve canvas
// this.add(this.canvas, BorderLayout.CENTER);
this.build();
+
+ for (Widget w : this.widgets) {
+ if (w instanceof Dynamic) {
+ this.dynamicWidgetsCache.add(w);
+ }
+ }
}
public Scene(Game game) {
@@ -114,6 +123,12 @@ public abstract class Scene extends Panel
protected abstract void update(long deltaNanoTime);
protected abstract void render(Graphics2D g);
+ protected void updateWidgets(long deltaNanoTime) {
+ for (Widget w : this.dynamicWidgetsCache) {
+ ((Dynamic) w).update(deltaNanoTime);
+ }
+ }
+
protected void renderWidgets(Graphics2D g) {
for (Widget w : this.widgets) {
Graphics2D widgetGraphics = (Graphics2D) g.create(
@@ -161,6 +176,7 @@ public abstract class Scene extends Panel
long currentUpdateTime = System.nanoTime();
long lastUpdateTime;
long deltaLoop;
+ long gameDeltaTime;
this.running = true;
this.threadPaused = false;
@@ -207,9 +223,12 @@ public abstract class Scene extends Panel
lastUpdateTime = currentUpdateTime;
currentUpdateTime = System.nanoTime();
- // TODO: change to this.game.update(...)
- this.update(currentUpdateTime - lastUpdateTime);
- this.game.update(currentUpdateTime - lastUpdateTime);
+ gameDeltaTime = currentUpdateTime - lastUpdateTime;
+
+ // TODO: remove Scene.update?
+ this.update(gameDeltaTime);
+ this.updateWidgets(gameDeltaTime);
+ this.game.update(gameDeltaTime);
endLoopTime = System.nanoTime();
deltaLoop = endLoopTime - beginLoopTime;
diff --git a/src/subconscious/graphics/widget/Dynamic.java b/src/subconscious/graphics/widget/Dynamic.java
new file mode 100644
index 0000000..ca0029a
--- /dev/null
+++ b/src/subconscious/graphics/widget/Dynamic.java
@@ -0,0 +1,5 @@
+package subconscious.graphics.widget;
+
+public interface Dynamic {
+ public void update(long deltaNanoTime);
+} \ No newline at end of file