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* Capitalize actor names in testmap.jsonNao Pross2018-11-261-1/+1
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* Add WorldScene and ActorInfo widgetNao Pross2018-11-267-19/+101
| | | | | The Scene canvas is now added in MapScene (still a temporary workaround) in a 1x1 GridLayout.
* Remove old MapEditor codeNao Pross2018-11-253-268/+1
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* Minor makefile correctionNao Pross2018-11-251-1/+1
| | | | It was copying another res folder inside res
* Make Map.get take a path relative to /subconscious/res/mapsNao Pross2018-11-252-2/+8
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* Add jar recipe in Makefile, move res folder inside packageNao Pross2018-11-255-29/+25
| | | | MapLoader was update accordingly to load maps as resources
* Remove super dangerous pack recipe from makefileNao Pross2018-11-241-16/+2
| | | | | It has some problems and deletes everything on your working directory. Super dangerous.
* Rename MenuScene to MainMenuScene and minor code cleanupNao Pross2018-11-2410-48/+29
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* Add simple PerfView widget to show the deltaTimeNao Pross2018-11-242-0/+34
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* Add dynamic widgets (update on every gameloop tick)Nao Pross2018-11-242-3/+27
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* Enable use of assertionsNao Pross2018-11-242-3/+7
| | | | | Assertions are faster and normally not enabled, so they are a good to debug when things that *should* never happen, happen.
* Call Game.update() on Scene loopNao Pross2018-11-242-1/+8
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* Add RenderingHints and minor performance improvementsNao Pross2018-11-245-3/+21
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* Remove Swing dependencyNao Pross2018-11-243-18/+12
| | | | We can build everything on top of AWT
* Update MapScene size members on window resizeNao Pross2018-11-242-1/+15
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* Add simple widget.Clickable interface with example ButtonNao Pross2018-11-214-3/+44
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* Start implementation of widgets featureNao Pross2018-11-212-1/+47
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* Comment out annoying @Deprecated for MapLoaderNao Pross2018-11-211-3/+3
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* Disable Pause feature, add scene UNIQUE_NAME generatorNao Pross2018-11-217-52/+75
| | | | | There is a bug with the management of the scenes that has to be solved before implementing the pause (and consequently PauseScene)
* Fix InvalidStateException at scene loading, add Scene.requestScene()Nao Pross2018-11-216-87/+138
| | | | | The internal game state management has also been changed for the new scene management in the graphics
* Generalize to use only Scenes, attempt to implement pauseNao Pross2018-11-219-137/+275
| | | | Compiles, but its totally broken
* Add res folder for resourcesNao Pross2018-11-202-1/+1
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* Refractor MapScene.render() AffineTransformsNao Pross2018-11-203-19/+32
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* Correct BufferStrategy renderingNao Pross2018-11-201-4/+9
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* Remove Scene.absoluteRender(), add Scene.build()Nao Pross2018-11-205-21/+34
| | | | | | | | absoluteRender was a useless method since the normal render can be extended by overriding and calling super.render() Scene.build() is a new method which runs once when the scene thread starts, and is meant to be used to initialize the scene.
* Refractor game state change detection / locksNao Pross2018-11-204-27/+53
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* Update makefile to make jdb always use port 8000Nao Pross2018-11-201-1/+1
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* Move Map loading into Game (out of graphics)Nao Pross2018-11-204-24/+59
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* Add currentMap to Game, waitStateChange now returns the new stateNao Pross2018-11-202-3/+10
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* Refractor MapSceneNao Pross2018-11-204-138/+159
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* Update MakefileNao Pross2018-11-201-1/+1
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* Add Game class, fix GameWindow's scene loading / managementNao Pross2018-11-206-61/+229
| | | | | The new Game class contains the state of the game and the main logic to manage maps, actors and scores.
* Update gitignoreNao Pross2018-11-201-0/+2
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* Update makefile to allow debugging with jdbNao Pross2018-11-201-4/+18
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* Make x y members of Tile publicNao Pross2018-11-201-2/+2
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* Suppress serialVersionUID warningNao Pross2018-11-205-40/+52
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* Separate MapLoader constructorsNao Pross2018-11-201-6/+6
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* Implement unbreakable weaponsNao Pross2018-11-201-6/+12
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* Move util.Palette to graphics.Palette, fix canvas resizeNao Pross2018-11-194-3/+3
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* Create java package for the projectNao Pross2018-11-1913-20/+61
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* Set up CardLayout for GameWindow and Scene pause/resumeNao Pross2018-11-194-39/+130
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* Update GameWindow and remove parent frame dependency on SceneNao Pross2018-11-195-77/+74
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* Update Scene class (and some derivates) to be abstractNao Pross2018-11-1910-64/+84
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* Add Actor.SkillSet, remove useless members in various strucutresNao Pross2018-11-194-96/+63
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* Update makefileNao Pross2018-11-191-9/+15
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* Add TODOs for various correctionsHEADmasterNao Pross2018-11-1910-7/+102
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* Add gitignore, remove binariesNao Pross2018-11-1923-1/+6
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* initial commitmafaldo2018-11-1837-0/+1464