Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add initial impl for sprites | Nao Pross | 2018-12-07 | 2 | -2/+49 |
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* | Fix NullPointerException on MapScene.tileAtCoordinates() | Nao Pross | 2018-12-04 | 1 | -2/+6 |
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* | Replace old BattleScene code with new impl from WorldScene | Nao Pross | 2018-12-03 | 5 | -303/+43 |
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* | Start impl of TurnInfo widget to show mission details | Nao Pross | 2018-12-03 | 2 | -1/+33 |
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* | Fix anchors, add TerrainInfo widget | Nao Pross | 2018-12-03 | 6 | -24/+98 |
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* | Update ActorInfo | Nao Pross | 2018-12-03 | 2 | -3/+3 |
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* | Add widget anchors to place widgets in relative positions | Nao Pross | 2018-12-03 | 2 | -1/+36 |
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* | Update PerfView to show FPS instead of DeltaTime | Nao Pross | 2018-12-03 | 2 | -7/+10 |
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* | Refractor sleep in Scene rendering loop for better performance | Nao Pross | 2018-12-03 | 2 | -28/+37 |
| | | | | ~10 us improvement | ||||
* | Update Scene thread pause to use a higher level interface | Nao Pross | 2018-12-03 | 2 | -18/+12 |
| | | | | | Scene now uses locks from java.util.concurrent.lock instead of the internal Object.{notify(), wait()} | ||||
* | Connect ActorInfo to mouse events to show info of actor under cursor | Nao Pross | 2018-12-02 | 5 | -12/+78 |
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* | Add static class Font, update ActorInfo panel | Nao Pross | 2018-12-02 | 5 | -37/+90 |
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* | Update default window size to 720p | Nao Pross | 2018-12-02 | 1 | -1/+1 |
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* | Add option to not render the grid to MapScene | Nao Pross | 2018-11-27 | 2 | -7/+14 |
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* | Add unscii-16 as default font in Scene | Nao Pross | 2018-11-27 | 4 | -8/+34 |
| | | | | | There is also CamingoCode-Regular.ttf that can be used in the future for dev stuff in the UI. | ||||
* | Deleted Game.start() content, add check for state change | Nao Pross | 2018-11-26 | 1 | -2/+4 |
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* | Fix PerfView text color | Nao Pross | 2018-11-26 | 1 | -0/+3 |
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* | Capitalize actor names in testmap.json | Nao Pross | 2018-11-26 | 1 | -1/+1 |
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* | Add WorldScene and ActorInfo widget | Nao Pross | 2018-11-26 | 7 | -19/+101 |
| | | | | | The Scene canvas is now added in MapScene (still a temporary workaround) in a 1x1 GridLayout. | ||||
* | Remove old MapEditor code | Nao Pross | 2018-11-25 | 3 | -268/+1 |
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* | Make Map.get take a path relative to /subconscious/res/maps | Nao Pross | 2018-11-25 | 2 | -2/+8 |
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* | Add jar recipe in Makefile, move res folder inside package | Nao Pross | 2018-11-25 | 3 | -27/+17 |
| | | | | MapLoader was update accordingly to load maps as resources | ||||
* | Rename MenuScene to MainMenuScene and minor code cleanup | Nao Pross | 2018-11-24 | 10 | -48/+29 |
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* | Add simple PerfView widget to show the deltaTime | Nao Pross | 2018-11-24 | 2 | -0/+34 |
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* | Add dynamic widgets (update on every gameloop tick) | Nao Pross | 2018-11-24 | 2 | -3/+27 |
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* | Enable use of assertions | Nao Pross | 2018-11-24 | 1 | -3/+1 |
| | | | | | Assertions are faster and normally not enabled, so they are a good to debug when things that *should* never happen, happen. | ||||
* | Call Game.update() on Scene loop | Nao Pross | 2018-11-24 | 2 | -1/+8 |
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* | Add RenderingHints and minor performance improvements | Nao Pross | 2018-11-24 | 4 | -1/+20 |
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* | Remove Swing dependency | Nao Pross | 2018-11-24 | 3 | -18/+12 |
| | | | | We can build everything on top of AWT | ||||
* | Update MapScene size members on window resize | Nao Pross | 2018-11-24 | 2 | -1/+15 |
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* | Add simple widget.Clickable interface with example Button | Nao Pross | 2018-11-21 | 4 | -3/+44 |
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* | Start implementation of widgets feature | Nao Pross | 2018-11-21 | 2 | -1/+47 |
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* | Comment out annoying @Deprecated for MapLoader | Nao Pross | 2018-11-21 | 1 | -3/+3 |
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* | Disable Pause feature, add scene UNIQUE_NAME generator | Nao Pross | 2018-11-21 | 6 | -51/+73 |
| | | | | | There is a bug with the management of the scenes that has to be solved before implementing the pause (and consequently PauseScene) | ||||
* | Fix InvalidStateException at scene loading, add Scene.requestScene() | Nao Pross | 2018-11-21 | 6 | -87/+138 |
| | | | | | The internal game state management has also been changed for the new scene management in the graphics | ||||
* | Generalize to use only Scenes, attempt to implement pause | Nao Pross | 2018-11-21 | 9 | -137/+275 |
| | | | | Compiles, but its totally broken | ||||
* | Add res folder for resources | Nao Pross | 2018-11-20 | 1 | -1/+1 |
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* | Refractor MapScene.render() AffineTransforms | Nao Pross | 2018-11-20 | 3 | -19/+32 |
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* | Correct BufferStrategy rendering | Nao Pross | 2018-11-20 | 1 | -4/+9 |
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* | Remove Scene.absoluteRender(), add Scene.build() | Nao Pross | 2018-11-20 | 5 | -21/+34 |
| | | | | | | | | absoluteRender was a useless method since the normal render can be extended by overriding and calling super.render() Scene.build() is a new method which runs once when the scene thread starts, and is meant to be used to initialize the scene. | ||||
* | Refractor game state change detection / locks | Nao Pross | 2018-11-20 | 4 | -27/+53 |
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* | Move Map loading into Game (out of graphics) | Nao Pross | 2018-11-20 | 4 | -24/+59 |
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* | Add currentMap to Game, waitStateChange now returns the new state | Nao Pross | 2018-11-20 | 2 | -3/+10 |
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* | Refractor MapScene | Nao Pross | 2018-11-20 | 4 | -138/+159 |
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* | Add Game class, fix GameWindow's scene loading / management | Nao Pross | 2018-11-20 | 6 | -61/+229 |
| | | | | | The new Game class contains the state of the game and the main logic to manage maps, actors and scores. | ||||
* | Make x y members of Tile public | Nao Pross | 2018-11-20 | 1 | -2/+2 |
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* | Suppress serialVersionUID warning | Nao Pross | 2018-11-20 | 5 | -40/+52 |
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* | Separate MapLoader constructors | Nao Pross | 2018-11-20 | 1 | -6/+6 |
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* | Implement unbreakable weapons | Nao Pross | 2018-11-20 | 1 | -6/+12 |
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* | Move util.Palette to graphics.Palette, fix canvas resize | Nao Pross | 2018-11-19 | 4 | -3/+3 |
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