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Subconscious-java
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Role play videogame (java implementation)
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*
Add currentMap to Game, waitStateChange now returns the new state
Nao Pross
2018-11-20
2
-3
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+10
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*
Refractor MapScene
Nao Pross
2018-11-20
4
-138
/
+159
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*
Add Game class, fix GameWindow's scene loading / management
Nao Pross
2018-11-20
6
-61
/
+229
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The new Game class contains the state of the game and the main logic to manage maps, actors and scores.
*
Make x y members of Tile public
Nao Pross
2018-11-20
1
-2
/
+2
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*
Suppress serialVersionUID warning
Nao Pross
2018-11-20
5
-40
/
+52
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*
Separate MapLoader constructors
Nao Pross
2018-11-20
1
-6
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+6
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*
Implement unbreakable weapons
Nao Pross
2018-11-20
1
-6
/
+12
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*
Move util.Palette to graphics.Palette, fix canvas resize
Nao Pross
2018-11-19
4
-3
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+3
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*
Create java package for the project
Nao Pross
2018-11-19
12
-7
/
+40
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*
Set up CardLayout for GameWindow and Scene pause/resume
Nao Pross
2018-11-19
4
-39
/
+130
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*
Update GameWindow and remove parent frame dependency on Scene
Nao Pross
2018-11-19
5
-77
/
+74
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*
Update Scene class (and some derivates) to be abstract
Nao Pross
2018-11-19
8
-63
/
+83
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Add Actor.SkillSet, remove useless members in various strucutres
Nao Pross
2018-11-19
4
-96
/
+63
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Add TODOs for various corrections
HEAD
master
Nao Pross
2018-11-19
10
-7
/
+102
|
*
initial commit
mafaldo
2018-11-18
11
-0
/
+1434