Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add dynamic widgets (update on every gameloop tick) | Nao Pross | 2018-11-24 | 2 | -3/+27 |
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* | Enable use of assertions | Nao Pross | 2018-11-24 | 1 | -3/+1 |
| | | | | | Assertions are faster and normally not enabled, so they are a good to debug when things that *should* never happen, happen. | ||||
* | Call Game.update() on Scene loop | Nao Pross | 2018-11-24 | 2 | -1/+8 |
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* | Add RenderingHints and minor performance improvements | Nao Pross | 2018-11-24 | 4 | -1/+20 |
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* | Remove Swing dependency | Nao Pross | 2018-11-24 | 3 | -18/+12 |
| | | | | We can build everything on top of AWT | ||||
* | Update MapScene size members on window resize | Nao Pross | 2018-11-24 | 2 | -1/+15 |
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* | Add simple widget.Clickable interface with example Button | Nao Pross | 2018-11-21 | 4 | -3/+44 |
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* | Start implementation of widgets feature | Nao Pross | 2018-11-21 | 2 | -1/+47 |
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* | Comment out annoying @Deprecated for MapLoader | Nao Pross | 2018-11-21 | 1 | -3/+3 |
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* | Disable Pause feature, add scene UNIQUE_NAME generator | Nao Pross | 2018-11-21 | 6 | -51/+73 |
| | | | | | There is a bug with the management of the scenes that has to be solved before implementing the pause (and consequently PauseScene) | ||||
* | Fix InvalidStateException at scene loading, add Scene.requestScene() | Nao Pross | 2018-11-21 | 6 | -87/+138 |
| | | | | | The internal game state management has also been changed for the new scene management in the graphics | ||||
* | Generalize to use only Scenes, attempt to implement pause | Nao Pross | 2018-11-21 | 9 | -137/+275 |
| | | | | Compiles, but its totally broken | ||||
* | Add res folder for resources | Nao Pross | 2018-11-20 | 1 | -1/+1 |
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* | Refractor MapScene.render() AffineTransforms | Nao Pross | 2018-11-20 | 3 | -19/+32 |
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* | Correct BufferStrategy rendering | Nao Pross | 2018-11-20 | 1 | -4/+9 |
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* | Remove Scene.absoluteRender(), add Scene.build() | Nao Pross | 2018-11-20 | 5 | -21/+34 |
| | | | | | | | | absoluteRender was a useless method since the normal render can be extended by overriding and calling super.render() Scene.build() is a new method which runs once when the scene thread starts, and is meant to be used to initialize the scene. | ||||
* | Refractor game state change detection / locks | Nao Pross | 2018-11-20 | 4 | -27/+53 |
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* | Move Map loading into Game (out of graphics) | Nao Pross | 2018-11-20 | 4 | -24/+59 |
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* | Add currentMap to Game, waitStateChange now returns the new state | Nao Pross | 2018-11-20 | 2 | -3/+10 |
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* | Refractor MapScene | Nao Pross | 2018-11-20 | 4 | -138/+159 |
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* | Add Game class, fix GameWindow's scene loading / management | Nao Pross | 2018-11-20 | 6 | -61/+229 |
| | | | | | The new Game class contains the state of the game and the main logic to manage maps, actors and scores. | ||||
* | Make x y members of Tile public | Nao Pross | 2018-11-20 | 1 | -2/+2 |
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* | Suppress serialVersionUID warning | Nao Pross | 2018-11-20 | 5 | -40/+52 |
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* | Separate MapLoader constructors | Nao Pross | 2018-11-20 | 1 | -6/+6 |
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* | Implement unbreakable weapons | Nao Pross | 2018-11-20 | 1 | -6/+12 |
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* | Move util.Palette to graphics.Palette, fix canvas resize | Nao Pross | 2018-11-19 | 4 | -3/+3 |
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* | Create java package for the project | Nao Pross | 2018-11-19 | 12 | -7/+40 |
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* | Set up CardLayout for GameWindow and Scene pause/resume | Nao Pross | 2018-11-19 | 4 | -39/+130 |
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* | Update GameWindow and remove parent frame dependency on Scene | Nao Pross | 2018-11-19 | 5 | -77/+74 |
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* | Update Scene class (and some derivates) to be abstract | Nao Pross | 2018-11-19 | 8 | -63/+83 |
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* | Add Actor.SkillSet, remove useless members in various strucutres | Nao Pross | 2018-11-19 | 4 | -96/+63 |
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* | Add TODOs for various correctionsHEADmaster | Nao Pross | 2018-11-19 | 10 | -7/+102 |
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* | initial commit | mafaldo | 2018-11-18 | 11 | -0/+1434 |