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Subconscious-java
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Role play videogame (java implementation)
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Files
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*
Refractor MapScene.render() AffineTransforms
Nao Pross
2018-11-20
3
-19
/
+32
*
Correct BufferStrategy rendering
Nao Pross
2018-11-20
1
-4
/
+9
*
Remove Scene.absoluteRender(), add Scene.build()
Nao Pross
2018-11-20
5
-21
/
+34
*
Refractor game state change detection / locks
Nao Pross
2018-11-20
4
-27
/
+53
*
Move Map loading into Game (out of graphics)
Nao Pross
2018-11-20
4
-24
/
+59
*
Add currentMap to Game, waitStateChange now returns the new state
Nao Pross
2018-11-20
2
-3
/
+10
*
Refractor MapScene
Nao Pross
2018-11-20
4
-138
/
+159
*
Add Game class, fix GameWindow's scene loading / management
Nao Pross
2018-11-20
6
-61
/
+229
*
Make x y members of Tile public
Nao Pross
2018-11-20
1
-2
/
+2
*
Suppress serialVersionUID warning
Nao Pross
2018-11-20
5
-40
/
+52
*
Separate MapLoader constructors
Nao Pross
2018-11-20
1
-6
/
+6
*
Implement unbreakable weapons
Nao Pross
2018-11-20
1
-6
/
+12
*
Move util.Palette to graphics.Palette, fix canvas resize
Nao Pross
2018-11-19
4
-3
/
+3
*
Create java package for the project
Nao Pross
2018-11-19
12
-7
/
+40
*
Set up CardLayout for GameWindow and Scene pause/resume
Nao Pross
2018-11-19
4
-39
/
+130
*
Update GameWindow and remove parent frame dependency on Scene
Nao Pross
2018-11-19
5
-77
/
+74
*
Update Scene class (and some derivates) to be abstract
Nao Pross
2018-11-19
8
-63
/
+83
*
Add Actor.SkillSet, remove useless members in various strucutres
Nao Pross
2018-11-19
4
-96
/
+63
*
Add TODOs for various corrections
HEAD
master
Nao Pross
2018-11-19
10
-7
/
+102
*
initial commit
mafaldo
2018-11-18
11
-0
/
+1434