summaryrefslogtreecommitdiffstats
path: root/src (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Remove Scene.absoluteRender(), add Scene.build()Nao Pross2018-11-205-21/+34
| | | | | | | | absoluteRender was a useless method since the normal render can be extended by overriding and calling super.render() Scene.build() is a new method which runs once when the scene thread starts, and is meant to be used to initialize the scene.
* Refractor game state change detection / locksNao Pross2018-11-204-27/+53
|
* Move Map loading into Game (out of graphics)Nao Pross2018-11-204-24/+59
|
* Add currentMap to Game, waitStateChange now returns the new stateNao Pross2018-11-202-3/+10
|
* Refractor MapSceneNao Pross2018-11-204-138/+159
|
* Add Game class, fix GameWindow's scene loading / managementNao Pross2018-11-206-61/+229
| | | | | The new Game class contains the state of the game and the main logic to manage maps, actors and scores.
* Make x y members of Tile publicNao Pross2018-11-201-2/+2
|
* Suppress serialVersionUID warningNao Pross2018-11-205-40/+52
|
* Separate MapLoader constructorsNao Pross2018-11-201-6/+6
|
* Implement unbreakable weaponsNao Pross2018-11-201-6/+12
|
* Move util.Palette to graphics.Palette, fix canvas resizeNao Pross2018-11-194-3/+3
|
* Create java package for the projectNao Pross2018-11-1912-7/+40
|
* Set up CardLayout for GameWindow and Scene pause/resumeNao Pross2018-11-194-39/+130
|
* Update GameWindow and remove parent frame dependency on SceneNao Pross2018-11-195-77/+74
|
* Update Scene class (and some derivates) to be abstractNao Pross2018-11-198-63/+83
|
* Add Actor.SkillSet, remove useless members in various strucutresNao Pross2018-11-194-96/+63
|
* Add TODOs for various correctionsHEADmasterNao Pross2018-11-1910-7/+102
|
* initial commitmafaldo2018-11-1811-0/+1434