From bf6bbd5609cd125d8b3e5a7fbe6f2cd49146af49 Mon Sep 17 00:00:00 2001 From: Nao Pross Date: Mon, 19 Nov 2018 00:02:46 +0100 Subject: Add TODOs for various corrections --- src/Battle.java | 24 ++++++++++++++++++++++-- 1 file changed, 22 insertions(+), 2 deletions(-) (limited to 'src/Battle.java') diff --git a/src/Battle.java b/src/Battle.java index d7b63cc..6f614eb 100644 --- a/src/Battle.java +++ b/src/Battle.java @@ -1,35 +1,48 @@ import java.util.ArrayList; import java.util.Collections; + import java.awt.Canvas; import java.awt.Graphics2D; import java.awt.Dimension; import java.awt.BorderLayout; import java.awt.GridLayout; + import java.awt.event.KeyEvent; import java.awt.event.MouseEvent; import java.awt.event.MouseWheelEvent; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; + import java.awt.image.BufferStrategy; + import java.awt.geom.Point2D; import java.awt.geom.NoninvertibleTransformException; + import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JButton; +// TODO: rename to BattleScene public class Battle extends MapScene { private enum Mode { NONE, ATTACK, MOVE }; + // TODO: make sub observe this object to remove this reference private Sub main; + // TODO: refractor, make Points() private int previousX = -1; private int previousY = -1; + // TODO: what the fuck is the difference between these two? private Actor selectedActor; private Actor lastActor; + private Mode mode; + private boolean actorClicked = false; + + // TODO: these are the coordinates of the mouse => refractor names private int realX = 0; private int realY = 0; @@ -44,6 +57,7 @@ public class Battle extends MapScene { this.setLayout(new BorderLayout()); + // TODO: make a method buildUi() ? JPanel bottomPanel = new JPanel(); bottomPanel.setLayout(new GridLayout(1,4)); @@ -167,8 +181,8 @@ public class Battle extends MapScene { } private void aiPlay() { - //TODO write AI - //controll back to the player + // TODO: write AI code + // give back control back to the player this.map.resetActors(); this.selectedActor = this.map.getNextActor(); this.lastActor = this.selectedActor; @@ -177,16 +191,21 @@ public class Battle extends MapScene { @Override public void mouseClicked(MouseEvent e) { + int tileSize = this.maxSize/10; Point2D p = new Point2D.Double(e.getX(), e.getY()); + try { p = this.tx.inverseTransform(p, null); } catch (NoninvertibleTransformException ex) {} + try { + // find actor under cursor int x = (int) (p.getX()/tileSize); int y = (int) (p.getY()/tileSize); Tile tile = this.map.getTile(x, y); Actor actor = null; + for (Actor i : this.map.getActors()) { if (x == i.getX() && y == i.getY()) { actor = i; @@ -269,6 +288,7 @@ public class Battle extends MapScene { @Override public void actionPerformed(ActionEvent e) { + // TODO: rename Ui elements to ex. btn-move, btn-pass, ... if ("move".equals(e.getActionCommand()) && this.selectedActor != null) { this.map.clearSelected(); this.mode = Mode.MOVE; -- cgit v1.2.1