From e2bcaecea59bdf3a4092efdc4b9624b3f83f6fec Mon Sep 17 00:00:00 2001 From: mafaldo Date: Sun, 18 Nov 2018 22:29:05 +0100 Subject: initial commit --- src/Map.java | 154 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 154 insertions(+) create mode 100644 src/Map.java (limited to 'src/Map.java') diff --git a/src/Map.java b/src/Map.java new file mode 100644 index 0000000..7b178cf --- /dev/null +++ b/src/Map.java @@ -0,0 +1,154 @@ +import java.awt.Dimension; +import java.util.ArrayList; + +public class Map { + private final Dimension size; + private final Tile grid[]; + private ArrayList actors = new ArrayList(); + private int actorIndex = -1; + private int selectedX; + private int selectedY; + + public Map(Dimension size) { + this.size = size; + + this.grid = new Tile[(int) this.size.getWidth() * (int) this.size.getHeight()]; + for (int x = 0; x < this.size.getWidth(); x++) { + for (int y = 0; y < this.size.getHeight(); y++) { + this.grid[x * (int) this.size.getWidth() + y] = new Tile(Tile.Type.GRASS, x, y); + } + } + } + + public ArrayList getPath(Actor actor, int x, int y) { + ArrayList unsettled = new ArrayList(); + ArrayList settled = new ArrayList(); + Tile startTile = this.getTile(actor.getX(), actor.getY()); + + for (Tile i : this.getGrid()) { + i.setDistance(10000000); + } + + startTile.setDistance(0); + unsettled.add(startTile); + settled.add(startTile); + + boolean stop = false; + while (unsettled.size() != 0) { + Tile workingTile = unsettled.get(0); + unsettled.remove(workingTile); + for (Tile i : workingTile.getAdjacent(this)) { + if (settled.contains(i)) { + continue; + } + i.setDistance(i.getCost(actor) + workingTile.getDistance()); + unsettled.add(i); + settled.add(i); + } + } + ArrayList out = new ArrayList(); + Tile workingTile = this.getTile(x, y); + double bestDistance = 1000000000; + Tile bestTile = workingTile; + while (true) { + for (Tile i : workingTile.getAdjacent(this)) { + if (i.getDistance() < bestDistance) { + bestDistance = i.getDistance(); + bestTile = i; + } + } + out.add(workingTile); + if (workingTile.getX() == startTile.getX() && workingTile.getY() == startTile.getY()) { + break; + } + workingTile = bestTile; + bestDistance = 1000000000; + } + + return out; + } + + public void update(ArrayList actorsList, Tile[] tileGrid) { + for (Actor actor : actorsList) { + Actor newActor = new Actor(actor.getName(), actor.getHP(), actor.isEnemy(), actor.getAgility()); + newActor.place(actor.getX(), actor.getY()); + this.actors.add(newActor); + } + + for (int x = 0; x < this.size.getWidth(); x++) { + for (int y = 0; y < this.size.getHeight(); y++) { + Tile.Type oldTileType = tileGrid[x * (int) this.size.getWidth() + y].getType(); + this.grid[x * (int) this.size.getWidth() + y] = new Tile(oldTileType, x, y); + } + } + } + + public void resetActors() { + for (Actor actor : this.actors) { + if (!actor.isEnemy()) { + actor.resetActions(); + } + } + } + + public Actor getNextActor() { + int counter = 0; + this.actorIndex++; + if (this.actorIndex >= this.actors.size()) { + this.actorIndex = 0; + } + Actor actor = this.actors.get(this.actorIndex); + while (actor.isEnemy() || actor.getActionsLeft() <= 0) { + this.actorIndex++; + if (this.actorIndex >= this.actors.size()) { + this.actorIndex = 0; + } + actor = this.actors.get(this.actorIndex); + if (counter > this.actors.size()*2) { + return null; + } + counter++; + } + return actor; + } + + public void setCursor(int x, int y) { + this.getTile(this.selectedX, this.selectedY).setCursor(false); + if (x == -1 && y == -1) { + return; + } + this.getTile(x, y).setCursor(true); + this.selectedX = x; + this.selectedY = y; + } + + public Tile[] getGrid() { + return this.grid; + } + + public Tile getTile(int x, int y) { + return this.grid[x * (int) this.size.getWidth() + y]; + } + + public int getSize() { + return (int) this.size.getWidth(); + } + + public ArrayList getActors() { + return this.actors; + } + + public void removeActor(Actor actor) { + this.actors.remove(actor); + } + + public void addActor(Actor actor) { + this.actors.add(actor); + } + + public void clearSelected() { + for (Tile tile : this.grid) { + tile.setSelected(false); + } + } +} -- cgit v1.2.1