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// TODO: there are object such as "puch" that need infinite durability
public class Weapon {
// TODO: if possible make final
private int damage;
private int durability;
private int range;
private String name;
// TODO: add bonus / power-ups structure
// public class PowerUps {}
public Weapon(String name, int damage, int range, int durability) {
this.name = name;
this.damage = damage;
this.range = range;
this.durability = durability;
}
/* accessors */
public String getName() { return this.name; }
public int getDamage() { return this.damage; }
public int getRange() { return this.range; }
public int getDurability() { return this.durability; }
public boolean isBroken() {
return this.durability <= 0;
}
public boolean damage(Actor attacker, Actor attacked, Map map) {
if (isBroken()) {
return false;
}
if (map.getTile(attacked.getX(), attacked.getY()).isSelected()) {
attacked.damage(this.damage);
this.durability--;
return true;
} else {
return false;
}
}
}
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