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package subconscious.graphics;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.CardLayout;
import java.awt.BorderLayout;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JButton;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class GameWindow extends JFrame implements ActionListener {
public static final Dimension WINDOW_SIZE = new Dimension(600, 400);
public final String MENU_CARD = "menu";
public final String SCENE_CARD = "scene";
private JPanel root;
private Scene scene = null;
private Thread sceneThread = null;
// TODO: remove map editor, start directly on Battle mode
public GameWindow() {
super("Subconscious");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setSize(WINDOW_SIZE);
this.setPreferredSize(WINDOW_SIZE);
this.setLocationRelativeTo(null);
this.initComponents();
this.add(this.root, BorderLayout.CENTER);
this.pack();
this.setVisible(true);
}
private void initComponents() {
// set up a cardlayout
this.root = new JPanel(new CardLayout());
// build Menu card
JPanel menu = new JPanel();
menu.setLayout(new GridLayout(3, 1));
JButton editor = new JButton("Editor");
editor.setActionCommand("btn-editor");
editor.addActionListener(this);
JButton battle = new JButton("Battle");
battle.setActionCommand("btn-battle");
battle.addActionListener(this);
JButton exit = new JButton("Exit");
exit.setActionCommand("btn-exit");
exit.addActionListener(this);
menu.add(editor);
menu.add(battle);
menu.add(exit);
// add cards
this.root.add(menu, MENU_CARD);
}
public void showScene(Scene scene) {
// the current scene is already open
if (scene == this.scene) {
((CardLayout)this.root.getLayout()).show(this.root, SCENE_CARD);
scene.updateCanvasSize();
scene.resume();
return;
}
// if there is an old scene
if (this.scene != null) {
// close old scene
this.scene.stop();
try {
this.sceneThread.join();
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
// build new thread
this.scene = scene;
this.sceneThread = new Thread(this.scene);
// add to layout
this.root.add(scene, SCENE_CARD);
((CardLayout)this.root.getLayout()).show(this.root, SCENE_CARD);
this.sceneThread.start();
scene.updateCanvasSize();
scene.resume();
}
public void showMenu() {
this.scene.pause();
((CardLayout)this.root.getLayout()).show(this, MENU_CARD);
}
@Override
public void actionPerformed(ActionEvent e) {
if (e.getActionCommand().startsWith("btn")) {
if (e.getActionCommand().equals("btn-exit")) {
this.setVisible(false);
this.dispose();
return;
}
Scene scene = null;
if (e.getActionCommand().equals("btn-editor")) {
scene = new MapEditorScene();
} else if (e.getActionCommand().equals("btn-battle")) {
scene = new BattleScene();
}
if (scene != null) {
showScene(scene);
}
}
}
}
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